| Focus Punch | fighting | | 150 | 100 | 20 | TM01 |
| A powerful loyalty attack. The user flinches if hit. |
| fighting | | 150 | 100 | 20 | TM01 |
| A powerful loyalty attack. The user flinches if hit. |
| Water Pulse | water | | 60 | 100 | 20 | TM03 |
| Attacks with ultrasonic waves. May confuse the foe. |
| water | | 60 | 100 | 20 | TM03 |
| Attacks with ultrasonic waves. May confuse the foe. |
| Calm Mind | psychic | | 0 | 0 | 20 | TM04 |
| Raises SP. ATK and SP. DEF by focusing the mind. |
| psychic | | 0 | 0 | 20 | TM04 |
| Raises SP. ATK and SP. DEF by focusing the mind. |
| Toxic | poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| Hail | ice | | 0 | 0 | 10 | TM07 |
| Summons a hailstorm that strikes every turn. |
| ice | | 0 | 0 | 10 | TM07 |
| Summons a hailstorm that strikes every turn. |
| Hidden Power | normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| Sunny Day | fire | | 0 | 0 | 10 | TM11 |
| Boosts the power of FIRE- type moves for 5 turns. |
| fire | | 0 | 0 | 10 | TM11 |
| Boosts the power of FIRE- type moves for 5 turns. |
| Ice Beam | ice | | 95 | 100 | 15 | TM13 |
| Blasts the foe with an icy beam that may freeze it. |
| ice | | 95 | 100 | 15 | TM13 |
| Blasts the foe with an icy beam that may freeze it. |
| Blizzard | ice | | 120 | 70 | 5 | TM14 |
| Hits the foe with an icy storm that may freeze it. |
| ice | | 120 | 70 | 5 | TM14 |
| Hits the foe with an icy storm that may freeze it. |
| Hyper Beam | normal | | 150 | 90 | 5 | TM15 |
| Powerful, but leaves the user immobile the next turn. |
| normal | | 150 | 90 | 5 | TM15 |
| Powerful, but leaves the user immobile the next turn. |
| Protect | normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| Rain Dance | water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| Safeguard | normal | | 0 | 0 | 25 | TM20 |
| A mystical force prevents all status problems. |
| normal | | 0 | 0 | 25 | TM20 |
| A mystical force prevents all status problems. |
| Frustration | normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| Iron Tail | steel | | 100 | 90 | 15 | TM23 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| steel | | 100 | 90 | 15 | TM23 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| Earthquake | ground | | 100 | 100 | 10 | TM26 |
| A powerful quake, but has no effect on flying foes. |
| ground | | 100 | 100 | 10 | TM26 |
| A powerful quake, but has no effect on flying foes. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| Dig | ground | | 70 | 100 | 20 | TM28 |
| Digs underground the first turn and strikes next turn. |
| ground | | 70 | 100 | 20 | TM28 |
| Digs underground the first turn and strikes next turn. |
| Psychic | psychic | | 90 | 100 | 15 | TM29 |
| A powerful psychic attack that may lower SP. DEF. |
| psychic | | 90 | 100 | 15 | TM29 |
| A powerful psychic attack that may lower SP. DEF. |
| Shadow Ball | ghost | | 80 | 100 | 15 | TM30 |
| Hurls a black blob that may lower the foe's SP. DEF. |
|
| ghost | | 80 | 100 | 15 | TM30 |
| Hurls a black blob that may lower the foe's SP. DEF. |
| Brick Break | fighting | | 75 | 100 | 15 | TM31 |
| Destroys barriers such as REFLECT and causes damage. |
| fighting | | 75 | 100 | 15 | TM31 |
| Destroys barriers such as REFLECT and causes damage. |
| Double Team | normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| Flamethrower | fire | | 95 | 100 | 15 | TM35 |
| A powerful fire attack that may inflict a burn. |
| fire | | 95 | 100 | 15 | TM35 |
| A powerful fire attack that may inflict a burn. |
| Fire Blast | fire | | 120 | 85 | 5 | TM38 |
| Incinerates everything it strikes. May cause a burn. |
| fire | | 120 | 85 | 5 | TM38 |
| Incinerates everything it strikes. May cause a burn. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| Secret Power | normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| Rest | psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| Attract | normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| Skill Swap | psychic | | 0 | 100 | 10 | TM48 |
| The user swaps special abilities with the target. |
| psychic | | 0 | 100 | 10 | TM48 |
| The user swaps special abilities with the target. |
| Surf | water | | 95 | 100 | 15 | HM03 |
| Creates a huge wave, then crashes it down on the foe. |
| water | | 95 | 100 | 15 | HM03 |
| Creates a huge wave, then crashes it down on the foe. |
| Strength | normal | | 80 | 100 | 15 | HM04 |
| Builds enormous power, then slams the foe. |
| normal | | 80 | 100 | 15 | HM04 |
| Builds enormous power, then slams the foe. |
| Flash | normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |
| normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |
| Rock Smash | fighting | | 60 | 100 | 15 | HM06 |
| A rock-crushing attack that may lower DEFENSE. |
| fighting | | 60 | 100 | 15 | HM06 |
| A rock-crushing attack that may lower DEFENSE. |
| Dive | water | | 80 | 100 | 15 | HM08 |
| Dives underwater the first turn and strikes next turn. |
| water | | 80 | 100 | 15 | HM08 |
| Dives underwater the first turn and strikes next turn. |