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Avoids sound-based moves.
| Desert Underpass | any | Field | Lv. 35-38 | 34% |
| Rusturf Tunnel | any | Field | Lv. 5-9 | 112% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Pounds the foe with forelegs or tail. | ||||||
| UproarLevel: 5 | ||||||
| normal | 65 | 100 | 25 | |||
| Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| AstonishLevel: 11 | ||||||
| ghost | 50 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| HowlLevel: 15 | ||||||
| normal | 0 | 0 | 40 | |||
| Howls to raise the spirit and boosts ATTACK. | ||||||
| SupersonicLevel: 21 | ||||||
| normal | 0 | 70 | 20 | |||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| StompLevel: 25 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| FlailLevel: 29 | ||||||
| normal | 1 | 100 | 15 | |||
| Inflicts more damage when the user's HP is down. | ||||||
| ScreechLevel: 31 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| RoarLevel: 35 | ||||||
| normal | 0 | 100 | 20 | |||
| Makes the foe flee to end the battle. | ||||||
| RestLevel: 41 | ||||||
| psychic | 0 | 0 | 10 | |||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkLevel: 41 | ||||||
| normal | 0 | 0 | 10 | |||
| Uses an available move randomly while asleep. | ||||||
| Hyper VoiceLevel: 45 | ||||||
| normal | 100 | 100 | 10 | |||
| Uses sound waves to injure. May confuse the foe. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take Down | |||||
| normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | |||||
| Snore | |||||
| normal | 60 | 100 | 20 | ||
| A loud attack that can be used only while asleep. | |||||
| Swagger | |||||
| normal | 0 | 90 | 15 | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||
| Teeter Dance | |||||
| normal | 0 | 100 | 20 | ||
| Confuses all POKéMON on the scene. | |||||
| Extrasensory | |||||
| psychic | 80 | 100 | 30 | ||
| Attacks with a peculiar power. May cause flinching. | |||||
| Smelling Salt | |||||
| normal | 75 | 100 | 15 | ||
| Powerful against paralyzed foes, but also heals them. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Flamethrower | ||||||
| fire | 95 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 120 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||