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Paralyzes on contact.
| Altering Cave | any | Field | Lv. 3-13 | 100% |
| Safari Zone Southeast | any | Field | Lv. 34-36 | 30% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 35 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Thunder ShockLevel: 9 | ||||||
| electric | 40 | 100 | 30 | |||
| An electrical attack that may paralyze the foe. | ||||||
| Thunder WaveLevel: 16 | ||||||
| electric | 0 | 100 | 20 | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Cotton SporeLevel: 23 | ||||||
| grass | 0 | 85 | 40 | |||
| Spores cling to the foe, sharply reducing SPEED. | ||||||
| Light ScreenLevel: 30 | ||||||
| psychic | 0 | 0 | 30 | |||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ThunderLevel: 37 | ||||||
| electric | 120 | 70 | 10 | |||
| A lightning attack that may cause paralysis. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take Down | |||||
| normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | |||||
| Body Slam | |||||
| normal | 85 | 100 | 15 | ||
| A full-body slam that may cause paralysis. | |||||
| Safeguard | |||||
| normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | |||||
| Heal Bell | |||||
| normal | 0 | 0 | 5 | ||
| Chimes soothingly to heal all status abnormalities. | |||||
| Screech | |||||
| normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's DEFENSE. | |||||
| Reflect | |||||
| psychic | 0 | 0 | 20 | ||
| Creates a wall of light that weakens physical attacks. | |||||
| Odor Sleuth | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Charge | |||||
| electric | 0 | 100 | 20 | ||
| Charges power to boost the electric move used next. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||