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Mareep Moves & Learnset

electric32 total moves

Complete moveset and learnset for Mareep in Pokémon Polished Crystal. Learn which moves Mareep can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

7
Level Up
17
TM/HM
0
Move Tutor
8
Egg Moves
32
Total

Level Up Moves (7)

Moves that Mareep learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1
normal
status category
010040
Growls cutely to reduce the foe's ATTACK.
Thunder ShockLevel: 9
electric
special category
4010030
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 16
electric
status category
010020
A weak jolt of electricity that paralyzes the foe.
Cotton SporeLevel: 23
grass
status category
08540
Spores cling to the foe, sharply reducing SPEED.
Light ScreenLevel: 30
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
ThunderLevel: 37
electric
special category
1207010
A lightning attack that may cause paralysis.

Egg Moves (8)

Moves that Mareep can learn through breeding with compatible Pokémon.

Take Down
normal
physical category
9510020
A reckless charge attack that also hurts the user.
Body Slam
normal
physical category
8510015
A full-body slam that may cause paralysis.
Safeguard
normal
status category
0025
A mystical force prevents all status problems.
Heal Bell
normal
status category
005
Chimes soothingly to heal all status abnormalities.
Screech
normal
status category
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Reflect
psychic
status category
0020
Creates a wall of light that weakens physical attacks.
Odor Sleuth
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Charge
electric
status category
010020
Charges power to boost the electric move used next.

TM/HM Moves (17)

Moves that Mareep can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.