| Water Pulse | water | | 60 | 100 | 20 | TM03 |
| Attacks with ultrasonic waves. May confuse the foe. |
| water | | 60 | 100 | 20 | TM03 |
| Attacks with ultrasonic waves. May confuse the foe. |
| Toxic | poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| Hail | ice | | 0 | 0 | 10 | TM07 |
| Summons a hailstorm that strikes every turn. |
| ice | | 0 | 0 | 10 | TM07 |
| Summons a hailstorm that strikes every turn. |
| Hidden Power | normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| Ice Beam | ice | | 95 | 100 | 15 | TM13 |
| Blasts the foe with an icy beam that may freeze it. |
| ice | | 95 | 100 | 15 | TM13 |
| Blasts the foe with an icy beam that may freeze it. |
| Blizzard | ice | | 120 | 70 | 5 | TM14 |
| Hits the foe with an icy storm that may freeze it. |
| ice | | 120 | 70 | 5 | TM14 |
| Hits the foe with an icy storm that may freeze it. |
| Protect | normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| Rain Dance | water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| Frustration | normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| Double Team | normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| Secret Power | normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| Rest | psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| Attract | normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| Surf | water | | 95 | 100 | 15 | HM03 |
| Creates a huge wave, then crashes it down on the foe. |
| water | | 95 | 100 | 15 | HM03 |
| Creates a huge wave, then crashes it down on the foe. |
| Waterfall | water | | 70 | 100 | 15 | HM07 |
| Charges the foe with speed to climb waterfalls. |
| water | | 70 | 100 | 15 | HM07 |
| Charges the foe with speed to climb waterfalls. |
| Dive | water | | 80 | 100 | 15 | HM08 |
| Dives underwater the first turn and strikes next turn. |
| water | | 80 | 100 | 15 | HM08 |
| Dives underwater the first turn and strikes next turn. |