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Horsea Moves & Learnset
water• 36 total moves
Complete moveset and learnset for Horsea in Pokémon Polished Crystal. Learn which moves Horsea can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
18
TM/HM
0
Move Tutor
7
Egg Moves
36
Total
Level Up Moves (11)
Moves that Horsea learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BubbleLevel: 1 | ||||||
| water | 30 | 100 | 30 | |||
| An attack using bubbles. May lower the foe's SPEED. | ||||||
| SmokescreenLevel: 5 | ||||||
| normal | 0 | 100 | 20 | |||
| Lowers the foe's accuracy using smoke, ink, etc. | ||||||
| LeerLevel: 9 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower DEFENSE. | ||||||
| Water GunLevel: 13 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack the foe. | ||||||
| TwisterLevel: 18 | ||||||
| dragon | 50 | 100 | 20 | |||
| Whips up a vicious twister to tear at the foe. | ||||||
| Bubble BeamLevel: 22 | ||||||
| water | 65 | 100 | 20 | |||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| AgilityLevel: 26 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost SPEED. | ||||||
| Aurora BeamLevel: 31 | ||||||
| ice | 65 | 100 | 20 | |||
| Fires a rainbow-colored beam that may lower ATTACK. | ||||||
| FlailLevel: 36 | ||||||
| normal | 1 | 100 | 15 | |||
| Inflicts more damage when the user's HP is down. | ||||||
| Hydro PumpLevel: 43 | ||||||
| water | 120 | 85 | 5 | |||
| Blasts water at high power to strike the foe. | ||||||
| Dragon DanceLevel: 50 | ||||||
| dragon | 0 | 0 | 20 | |||
| A mystical dance that ups ATTACK and SPEED. | ||||||
Egg Moves (7)
Moves that Horsea can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Flail | |||||
| normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | |||||
| Aurora Beam | |||||
| ice | 65 | 100 | 20 | ||
| Fires a rainbow-colored beam that may lower ATTACK. | |||||
| Octazooka | |||||
| water | 70 | 100 | 15 | ||
| Fires a lump of ink to damage and cut accuracy. | |||||
| Disable | |||||
| normal | 0 | 85 | 20 | ||
| Psychically disables one of the foe's moves. | |||||
| Splash | |||||
| normal | 0 | 0 | 40 | ||
| It's just a splash... Has no effect whatsoever. | |||||
| Dragon Rage | |||||
| dragon | 1 | 100 | 10 | ||
| Launches shock waves that always inflict 40 HP damage. | |||||
| Dragon Breath | |||||
| dragon | 70 | 100 | 20 | ||
| Strikes the foe with an incredible blast of breath. | |||||
TM/HM Moves (18)
Moves that Horsea can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Surf | ||||||
| water | 95 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Waterfall | ||||||
| water | 70 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 80 | 100 | 15 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
