Emerald Legacy Dex Is Under Construction
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Exploud
normal
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Normal
Dex
#372
Abilities
Avoids sound-based moves.
Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
184
EV Yield
3 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost
How to Obtain
Exploud appears in Victory Road 1f (rare), and in Victory Road B1f (rare). Wild ones range from level 40 to 45.
Wild Encounters (2)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Pounds the foe with forelegs or tail. | ||||||
| UproarLevel: 1 | ||||||
| normal | 65 | 100 | 25 | |||
| Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| AstonishLevel: 1 | ||||||
| ghost | 50 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| HowlLevel: 1 | ||||||
| normal | 0 | 0 | 40 | |||
| Howls to raise the spirit and boosts ATTACK. | ||||||
| UproarLevel: 5 | ||||||
| normal | 65 | 100 | 25 | |||
| Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| AstonishLevel: 11 | ||||||
| ghost | 50 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| HowlLevel: 15 | ||||||
| normal | 0 | 0 | 40 | |||
| Howls to raise the spirit and boosts ATTACK. | ||||||
| SupersonicLevel: 18 | ||||||
| normal | 0 | 70 | 20 | |||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| StompLevel: 22 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| BiteLevel: 26 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| ScreechLevel: 30 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| RoarLevel: 34 | ||||||
| normal | 0 | 100 | 20 | |||
| Makes the foe flee to end the battle. | ||||||
| CrunchLevel: 37 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
| Hyper VoiceLevel: 40 | ||||||
| normal | 100 | 100 | 10 | |||
| Uses sound waves to injure. May confuse the foe. | ||||||
| RestLevel: 45 | ||||||
| psychic | 0 | 0 | 10 | |||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkLevel: 45 | ||||||
| normal | 0 | 0 | 10 | |||
| Uses an available move randomly while asleep. | ||||||
| Hyper BeamLevel: 50 | ||||||
| normal | 150 | 90 | 5 | |||
| Powerful, but leaves the user immobile the next turn. | ||||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Flamethrower | ||||||
| fire | 95 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 120 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Overheat | ||||||
| fire | 140 | 90 | 5 | TM50 | ||
| Allows a full-power attack, but sharply lowers SP. ATK. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
