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Prevents poisoning.
This Pokémon does not evolve.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Scratches the foe with sharp claws. | ||||||
| LeerLevel: 4 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower DEFENSE. | ||||||
| False SwipeLevel: 5 | ||||||
| normal | 40 | 100 | 40 | |||
| An attack that leaves the foe with at least 1 HP. | ||||||
| Quick AttackLevel: 7 | ||||||
| normal | 40 | 100 | 30 | |||
| An extremely fast attack that always strikes first. | ||||||
| Fury CutterLevel: 13 | ||||||
| bug | 10 | 95 | 20 | |||
| An attack that intensifies on each successive hit. | ||||||
| SlashLevel: 19 | ||||||
| normal | 70 | 100 | 20 | |||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| PursuitLevel: 21 | ||||||
| dark | 40 | 100 | 20 | |||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Metal ClawLevel: 25 | ||||||
| steel | 60 | 95 | 35 | |||
| A claw attack that may raise the user's ATTACK. | ||||||
| Swords DanceLevel: 30 | ||||||
| normal | 0 | 0 | 30 | |||
| A fighting dance that sharply raises ATTACK. | ||||||
| Crush ClawLevel: 33 | ||||||
| normal | 80 | 95 | 15 | |||
| Tears at the foe with sharp claws. May lower DEFENSE. | ||||||
| Faint AttackLevel: 36 | ||||||
| dark | 70 | 0 | 20 | |||
| Draws the foe close, then strikes without fail. | ||||||
| DetectLevel: 41 | ||||||
| fighting | 0 | 0 | 5 | |||
| Evades attack, but may fail if used in succession. | ||||||
| TauntLevel: 45 | ||||||
| dark | 0 | 100 | 20 | |||
| Taunts the foe into only using attack moves. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Flail | |||||
| normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | |||||
| Double Kick | |||||
| fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | |||||
| Razor Wind | |||||
| 35 | 100 | 15 | |||
| Traps and hurts the foe in a windstorm for 2 to 5 turns. | |||||
| Refresh | |||||
| normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | |||||
| Counter | |||||
| fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | |||||
| Roar | |||||
| normal | 0 | 100 | 20 | ||
| Makes the foe flee to end the battle. | |||||
| Curse | |||||
| normal | 0 | 0 | 10 | ||
| A move that functions differently for GHOSTS. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Giga Drain | ||||||
| grass | 75 | 100 | 15 | TM19 | ||
| An attack that steals half the damage inflicted. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 70 | 100 | 20 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Flamethrower | ||||||
| fire | 95 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 120 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 15 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Cut | ||||||
| bug | 55 | 95 | 30 | HM01 | ||
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||