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This Pokémon does not evolve.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WrapLevel: 1 | ||||||
| normal | 30 | 100 | 20 | |||
| Wraps and squeezes the foe 2 to 5 times with vines, etc. | ||||||
| Poison StingLevel: 1 | ||||||
| poison | 30 | 100 | 35 | |||
| A toxic attack with barbs, etc., that may poison. | ||||||
| LickLevel: 7 | ||||||
| ghost | 40 | 100 | 30 | |||
| Licks with a long tongue to injure. May also paralyze. | ||||||
| BiteLevel: 10 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| HazeLevel: 13 | ||||||
| ice | 0 | 0 | 30 | |||
| Creates a black haze that eliminates all stat changes. | ||||||
| ScreechLevel: 16 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| Poison FangLevel: 19 | ||||||
| poison | 60 | 100 | 15 | |||
| A sharp-fanged attack. May badly poison the foe. | ||||||
| GlareLevel: 25 | ||||||
| normal | 0 | 90 | 30 | |||
| Intimidates and frightens the foe into paralysis. | ||||||
| CrunchLevel: 28 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
| Poison TailLevel: 34 | ||||||
| poison | 80 | 100 | 25 | |||
| Has a high critical-hit ratio. May also poison. | ||||||
| SwaggerLevel: 37 | ||||||
| normal | 0 | 90 | 15 | |||
| Confuses the foe, but also sharply raises ATTACK. | ||||||
| Super FangLevel: 41 | ||||||
| normal | 1 | 90 | 10 | |||
| Attacks with sharp fangs and cuts half the foe's HP. | ||||||
| Iron TailLevel: 45 | ||||||
| steel | 100 | 90 | 15 | |||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Giga Drain | ||||||
| grass | 75 | 100 | 15 | TM19 | ||
| An attack that steals half the damage inflicted. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 70 | 100 | 20 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Flamethrower | ||||||
| fire | 95 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Sludge Bomb | ||||||
| poison | 95 | 100 | 15 | TM36 | ||
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 15 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Snatch | ||||||
| dark | 0 | 100 | 10 | TM49 | ||
| Steals the effects of the move the target uses next. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||