Emerald Legacy Dex Is Under Construction
Encounter, location, and related data are currently under review for accuracy. Please verify critical details in-game while this review is in progress.
Trapinch
ground
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Ground
Dex
#332
Abilities
Hyper Cutter(Primary)
Prevents ATTACK reduction.
Arena Trap(Secondary)
Prevents fleeing.
Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
Base Exp
73
EV Yield
1 Attack
Wild Held Items
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric
Evolution Chain
How to Obtain
Trapinch can be found in Mirage Tower 1f (uncommon), in Mirage Tower 2f (uncommon), and in Mirage Tower 3f (uncommon), among two other areas. Wild ones range from level 20 to 27.
Wild Encounters (5)
Level Up Moves (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BiteLevel: 1 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Sand AttackLevel: 9 | ||||||
| ground | 0 | 100 | 15 | |||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Sand TombLevel: 12 | ||||||
| ground | 35 | 100 | 15 | |||
| Traps and hurts the foe in quicksand for 2 to 5 turns. | ||||||
| Faint AttackLevel: 17 | ||||||
| dark | 70 | 0 | 20 | |||
| Draws the foe close, then strikes without fail. | ||||||
| DigLevel: 21 | ||||||
| ground | 70 | 100 | 20 | |||
| Digs underground the first turn and strikes next turn. | ||||||
| SandstormLevel: 26 | ||||||
| rock | 0 | 0 | 10 | |||
| Causes a sandstorm that rages for several turns. | ||||||
| CrunchLevel: 30 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
| MagnitudeLevel: 38 | ||||||
| ground | 1 | 100 | 30 | |||
| A ground-shaking attack of random intensity. | ||||||
| Rock SlideLevel: 40 | ||||||
| rock | 80 | 95 | 15 | |||
| Large boulders are hurled. May cause flinching. | ||||||
| ScreechLevel: 43 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| EarthquakeLevel: 48 | ||||||
| ground | 100 | 100 | 10 | |||
| A powerful quake, but has no effect on flying foes. | ||||||
| Hyper BeamLevel: 55 | ||||||
| normal | 150 | 90 | 5 | |||
| Powerful, but leaves the user immobile the next turn. | ||||||
Egg Moves (3)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Focus Energy | |||||
| normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | |||||
| Quick Attack | |||||
| normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | |||||
| Gust | |||||
| 40 | 100 | 35 | |||
| Strikes the foe with a gust of wind whipped up by wings. | |||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Giga Drain | ||||||
| grass | 75 | 100 | 15 | TM19 | ||
| An attack that steals half the damage inflicted. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 70 | 100 | 20 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Rock Tomb | ||||||
| rock | 50 | 95 | 25 | TM39 | ||
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
