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Steelix

steelground
Pokemon #208
Type
SteelGround
Dex
#208
Abilities
Rock Head(Primary)

Prevents recoil damage.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
196
EV Yield
2 Defense
Wild Held Items
Weak To
fire ×2water ×2fighting ×2ground ×2
Resists
normal ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.25dragon ×0.5steel ×0.5fairy ×0.5
Immune To
electricpoison

Evolution Chain

Base form
Use Metal Coat on Onix

How to Obtain

Steelix isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
ScreechLevel: 1
normal
status category
08540
Emits a screech to sharply reduce the foe's DEFENSE.
BindLevel: 9
normal
physical category
3510020
Binds and squeezes the foe for 2 to 5 turns.
Rock ThrowLevel: 13
rock
physical category
509525
Throws small rocks to strike the foe.
HardenLevel: 21
normal
status category
0030
Stiffens the body's muscles to raise DEFENSE.
RageLevel: 25
normal
physical category
2010020
Raises the user's ATTACK every time it is hit.
SandstormLevel: 33
rock
status category
0010
Causes a sandstorm that rages for several turns.
SlamLevel: 37
normal
physical category
8010020
Slams the foe with a long tail, vine, etc.
Iron TailLevel: 45
steel
physical category
1009015
Attacks with a rock-hard tail. May lower DEFENSE.
CrunchLevel: 49
dark
physical category
8010015
Crunches with sharp fangs. May lower DEFENSE.
EarthquakeLevel: 53
ground
physical category
10010010
A powerful quake, but has no effect on flying foes.
Double EdgeLevel: 57
normal
physical category
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (23)

Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Cut
bug
physical category
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Base Stats

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