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Infatuates on contact.
| Route 116 | any | Field | Lv. 9-10 | 10% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| TackleLevel: 1 | ||||||
| normal | 35 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 3 | ||||||
| normal | 0 | 100 | 30 | |||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| AttractLevel: 7 | ||||||
| normal | 0 | 100 | 15 | |||
| Makes the opposite gender less likely to attack. | ||||||
| Double SlapLevel: 11 | ||||||
| normal | 20 | 100 | 35 | |||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| SingLevel: 13 | ||||||
| normal | 0 | 55 | 15 | |||
| A soothing song lulls the foe into a deep slumber. | ||||||
| AssistLevel: 16 | ||||||
| normal | 0 | 100 | 20 | |||
| Attacks randomly with one of the partner's moves. | ||||||
| CovetLevel: 21 | ||||||
| normal | 60 | 100 | 10 | |||
| Cutely begs to obtain an item held by the foe. | ||||||
| CharmLevel: 23 | ||||||
| normal | 0 | 100 | 20 | |||
| Charms the foe and sharply reduces its ATTACK. | ||||||
| Faint AttackLevel: 26 | ||||||
| dark | 70 | 0 | 20 | |||
| Draws the foe close, then strikes without fail. | ||||||
| Fake OutLevel: 31 | ||||||
| normal | 40 | 100 | 10 | |||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
| EncoreLevel: 33 | ||||||
| normal | 0 | 100 | 5 | |||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| Heal BellLevel: 37 | ||||||
| normal | 0 | 0 | 5 | |||
| Chimes soothingly to heal all status abnormalities. | ||||||
| Double EdgeLevel: 41 | ||||||
| normal | 120 | 100 | 15 | |||
| A life-risking tackle that also hurts the user. | ||||||
| MimicLevel: 43 | ||||||
| normal | 0 | 100 | 10 | |||
| Copies a move used by the foe during one battle. | ||||||
| WishLevel: 47 | ||||||
| normal | 0 | 100 | 10 | |||
| A wish that restores HP. It takes time to work. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Helping Hand | |||||
| normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | |||||
| Psych Up | |||||
| normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | |||||
| Follow Me | |||||
| normal | 0 | 100 | 20 | ||
| Draws attention to make foes attack only the user. | |||||
| Uproar | |||||
| normal | 65 | 100 | 25 | ||
| Causes an uproar for 2 to 5 turns and prevents sleep. | |||||
| Fake Tears | |||||
| dark | 0 | 100 | 20 | ||
| Feigns crying to sharply lower the foe's SP. DEF. | |||||
| Wish | |||||
| normal | 0 | 100 | 10 | ||
| A wish that restores HP. It takes time to work. | |||||
| Baton Pass | |||||
| normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | |||||
| Substitute | |||||
| normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| Tickle | |||||
| normal | 0 | 100 | 20 | ||
| Makes the foe laugh to lower ATTACK and DEFENSE. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 70 | 100 | 20 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||