Emerald Legacy Dex Is Under Construction
Encounter, location, and related data are currently under review for accuracy. Please verify critical details in-game while this review is in progress.
Psyduck
water
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Water
Dex
#054
Abilities
Damp(Primary)
Prevents self-destruction.
Cloud Nine(Secondary)
Negates weather effects.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
Base Exp
80
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5
How to Obtain
Psyduck appears very common in Safari Zone Northwest while surfing, and very common in Safari Zone Southwest while surfing. Wild ones range from level 20 to 35.
Wild Encounters (2)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water SportLevel: 1 | ||||||
| water | 0 | 100 | 15 | |||
| The user becomes soaked to raise resistance to fire. | ||||||
| ScratchLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Scratches the foe with sharp claws. | ||||||
| Tail WhipLevel: 5 | ||||||
| normal | 0 | 100 | 30 | |||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| Water GunLevel: 7 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack the foe. | ||||||
| DisableLevel: 10 | ||||||
| normal | 0 | 85 | 20 | |||
| Psychically disables one of the foe's moves. | ||||||
| ConfusionLevel: 14 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| Fury SwipesLevel: 18 | ||||||
| normal | 20 | 100 | 20 | |||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| Bubble BeamLevel: 22 | ||||||
| water | 65 | 100 | 20 | |||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| ScreechLevel: 25 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| AmnesiaLevel: 29 | ||||||
| psychic | 0 | 0 | 20 | |||
| Forgets about something and sharply raises SP. DEF. | ||||||
| Psych UpLevel: 32 | ||||||
| normal | 0 | 0 | 10 | |||
| Copies the foe's effect(s) and gives to the user. | ||||||
| PsychicLevel: 37 | ||||||
| psychic | 90 | 100 | 15 | |||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Hydro PumpLevel: 43 | ||||||
| water | 120 | 85 | 5 | |||
| Blasts water at high power to strike the foe. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| A hypnotizing move that may induce sleep. | |||||
| Psybeam | |||||
| psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Light Screen | |||||
| psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers SP. ATK damage. | |||||
| Future Sight | |||||
| psychic | 120 | 100 | 15 | ||
| Heightens inner power to strike 2 turns later. | |||||
| Psychic | |||||
| psychic | 90 | 100 | 15 | ||
| A powerful psychic attack that may lower SP. DEF. | |||||
| Cross Chop | |||||
| fighting | 100 | 90 | 10 | ||
| A double-chopping attack. High critical-hit ratio. | |||||
| Refresh | |||||
| normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | |||||
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 70 | 100 | 20 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 15 | TM29 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Surf | ||||||
| water | 95 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
| Waterfall | ||||||
| water | 70 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 80 | 100 | 15 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
