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Makes escaping easier.
Powers up if hit by fire.
| Route 110 | any | Field | Lv. 15 | 20% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 35 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| Fire SpinLevel: 1 | ||||||
| fire | 35 | 100 | 15 | |||
| Traps the foe in a ring of fire for 2 to 5 turns. | ||||||
| GrowlLevel: 5 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Tail WhipLevel: 9 | ||||||
| normal | 0 | 100 | 30 | |||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| EmberLevel: 14 | ||||||
| fire | 40 | 100 | 25 | |||
| A weak fire attack that may inflict a burn. | ||||||
| StompLevel: 19 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| Flame WheelLevel: 20 | ||||||
| fire | 65 | 100 | 25 | |||
| A fiery charge attack that may inflict a burn. | ||||||
| Double KickLevel: 25 | ||||||
| fighting | 30 | 100 | 30 | |||
| A double-kicking attack that strikes the foe twice. | ||||||
| FlamethrowerLevel: 33 | ||||||
| fire | 95 | 100 | 15 | |||
| A powerful fire attack that may inflict a burn. | ||||||
| Take DownLevel: 36 | ||||||
| normal | 95 | 100 | 20 | |||
| A reckless charge attack that also hurts the user. | ||||||
| AgilityLevel: 42 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost SPEED. | ||||||
| BounceLevel: 45 | ||||||
| 85 | 90 | 15 | ||||
| Bounces up, then down the next turn. May paralyze. | ||||||
| Fire BlastLevel: 48 | ||||||
| fire | 120 | 85 | 5 | |||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Flame Wheel | |||||
| fire | 65 | 100 | 25 | ||
| A fiery charge attack that may inflict a burn. | |||||
| Thrash | |||||
| normal | 100 | 100 | 20 | ||
| A rampage of 2 to 3 turns that confuses the user. | |||||
| Double Kick | |||||
| fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | |||||
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| A hypnotizing move that may induce sleep. | |||||
| Charm | |||||
| normal | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its ATTACK. | |||||
| Double Edge | |||||
| normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | |||||
| Baton Pass | |||||
| normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Flamethrower | ||||||
| fire | 95 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 120 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Overheat | ||||||
| fire | 140 | 90 | 5 | TM50 | ||
| Allows a full-power attack, but sharply lowers SP. ATK. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||