| Toxic | poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| Hidden Power | normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| Light Screen | psychic | | 0 | 0 | 30 | TM16 |
| Creates a wall of light that lowers SP. ATK damage. |
| psychic | | 0 | 0 | 30 | TM16 |
| Creates a wall of light that lowers SP. ATK damage. |
| Protect | normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| Rain Dance | water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| Frustration | normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| Iron Tail | steel | | 100 | 90 | 15 | TM23 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| steel | | 100 | 90 | 15 | TM23 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| Thunderbolt | electric | | 95 | 100 | 15 | TM24 |
| A strong electrical attack that may paralyze the foe. |
| electric | | 95 | 100 | 15 | TM24 |
| A strong electrical attack that may paralyze the foe. |
| Thunder | electric | | 120 | 70 | 10 | TM25 |
| A lightning attack that may cause paralysis. |
| electric | | 120 | 70 | 10 | TM25 |
| A lightning attack that may cause paralysis. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| Double Team | normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| Shock Wave | electric | | 60 | 0 | 20 | TM34 |
| A fast and unavoidable electric attack. |
| electric | | 60 | 0 | 20 | TM34 |
| A fast and unavoidable electric attack. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| Secret Power | normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| Rest | psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| Attract | normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| Flash | normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |
| normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |