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Hoothoot Moves & Learnset

normalflying41 total moves

Complete moveset and learnset for Hoothoot in Pokémon Polished Crystal. Learn which moves Hoothoot can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
21
TM/HM
0
Move Tutor
7
Egg Moves
41
Total

Level Up Moves (13)

Moves that Hoothoot learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1
normal
status category
010040
Growls cutely to reduce the foe's ATTACK.
ForesightLevel: 6
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
PeckLevel: 11
flying
physical category
3510035
Attacks the foe with a jabbing beak, etc.
HypnosisLevel: 16
psychic
status category
06020
A hypnotizing move that may induce sleep.
PsybeamLevel: 20
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
Wing AttackLevel: 24
flying
physical category
6010035
Strikes the foe with wings spread wide.
Light ScreenLevel: 28
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
Mirror CoatLevel: 30
psychic
special category
110020
Counters the foe's special attack at double the power.
Take DownLevel: 33
normal
physical category
9510020
A reckless charge attack that also hurts the user.
PsychicLevel: 41
psychic
special category
9010015
A powerful psychic attack that may lower SP. DEF.
Dream EaterLevel: 45
psychic
special category
10010015
Takes one half the damage inflicted on a sleeping foe.
Future SightLevel: 50
psychic
special category
12010015
Heightens inner power to strike 2 turns later.

Egg Moves (7)

Moves that Hoothoot can learn through breeding with compatible Pokémon.

Mirror Move
flying
status category
0020
Counters the foe's attack with the same move.
Supersonic
normal
status category
07020
Emits bizarre sound waves that may confuse the foe.
Faint Attack
dark
physical category
70020
Draws the foe close, then strikes without fail.
Wing Attack
flying
physical category
6010035
Strikes the foe with wings spread wide.
Whirlwind
normal
status category
010020
Blows away the foe with wind and ends the battle.
Sky Attack
flying
physical category
120855
Strikes from above with devastating power.
Feather Dance
flying
status category
010015
Envelops the foe with down to sharply reduce ATTACK.

TM/HM Moves (21)

Moves that Hoothoot can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wing
steel
physical category
709525TM47
Strikes the foe with hard wings spread wide.
Fly
flying
physical category
7010015HM02
Flies up on the first turn, then strikes the next turn.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.