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Not hit by GROUND attacks.
Lowers the foe's ATTACK.
| Shoal Cave Low Tide Ice Room | any | Field | Lv. 36 | 2% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Ice BallLevel: 1 | ||||||
| ice | 30 | 90 | 20 | |||
| A 5-turn attack that gains power on successive hits. | ||||||
| Powder SnowLevel: 1 | ||||||
| ice | 40 | 100 | 25 | |||
| Blasts the foe with a snowy gust. May cause freezing. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower DEFENSE. | ||||||
| Double TeamLevel: 1 | ||||||
| normal | 0 | 0 | 15 | |||
| Creates illusory copies to raise evasiveness. | ||||||
| BiteLevel: 1 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Double TeamLevel: 7 | ||||||
| normal | 0 | 0 | 15 | |||
| Creates illusory copies to raise evasiveness. | ||||||
| BiteLevel: 10 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Icy WindLevel: 16 | ||||||
| ice | 55 | 95 | 20 | |||
| A chilling attack that lowers the foe's SPEED. | ||||||
| HeadbuttLevel: 19 | ||||||
| normal | 70 | 100 | 15 | |||
| A ramming attack that may cause flinching. | ||||||
| Icicle SpearLevel: 24 | ||||||
| ice | 25 | 100 | 25 | |||
| Attacks the foe by firing 2 to 5 icicles in a row. | ||||||
| CrunchLevel: 28 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
| Ice BeamLevel: 34 | ||||||
| ice | 95 | 100 | 15 | |||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| HailLevel: 37 | ||||||
| ice | 0 | 0 | 10 | |||
| Summons a hailstorm that strikes every turn. | ||||||
| BlizzardLevel: 43 | ||||||
| ice | 120 | 70 | 5 | |||
| Hits the foe with an icy storm that may freeze it. | ||||||
| ExplosionLevel: 47 | ||||||
| normal | 250 | 100 | 5 | |||
| Inflicts severe damage but makes the user faint. | ||||||
| Sheer ColdLevel: 51 | ||||||
| ice | 1 | 30 | 5 | |||
| A chilling attack that causes fainting if it hits. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||