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Passes on status problems.
Copies special ability.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Lilycove City Contest Lobby | Lv. 50 | gift | - | - | - |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Magical LeafLevel: 1 | ||||||
| grass | 60 | 0 | 20 | |||
| Attacks with a strange leaf that cannot be evaded. | ||||||
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| ConfusionLevel: 1 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 1 | ||||||
| normal | 0 | 0 | 15 | |||
| Creates illusory copies to raise evasiveness. | ||||||
| TeleportLevel: 1 | ||||||
| psychic | 0 | 0 | 20 | |||
| A psychic move for fleeing from battle instantly. | ||||||
| ConfusionLevel: 6 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 11 | ||||||
| normal | 0 | 0 | 15 | |||
| Creates illusory copies to raise evasiveness. | ||||||
| CharmLevel: 16 | ||||||
| normal | 0 | 100 | 20 | |||
| Charms the foe and sharply reduces its ATTACK. | ||||||
| PsybeamLevel: 20 | ||||||
| psychic | 65 | 100 | 20 | |||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Calm MindLevel: 26 | ||||||
| psychic | 0 | 0 | 20 | |||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ImprisonLevel: 33 | ||||||
| psychic | 0 | 100 | 10 | |||
| Prevents foes from using moves known by the user. | ||||||
| PsychicLevel: 36 | ||||||
| psychic | 90 | 100 | 15 | |||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Future SightLevel: 40 | ||||||
| psychic | 120 | 100 | 15 | |||
| Heightens inner power to strike 2 turns later. | ||||||
| HypnosisLevel: 47 | ||||||
| psychic | 0 | 60 | 20 | |||
| A hypnotizing move that may induce sleep. | ||||||
| Dream EaterLevel: 50 | ||||||
| psychic | 100 | 100 | 15 | |||
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 15 | TM29 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 15 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | TM48 | ||
| The user swaps special abilities with the target. | ||||||
| Snatch | ||||||
| dark | 0 | 100 | 10 | TM49 | ||
| Steals the effects of the move the target uses next. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||