| Toxic | poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| Hidden Power | normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| Sunny Day | fire | | 0 | 0 | 10 | TM11 |
| Boosts the power of FIRE- type moves for 5 turns. |
| fire | | 0 | 0 | 10 | TM11 |
| Boosts the power of FIRE- type moves for 5 turns. |
| Hyper Beam | normal | | 150 | 90 | 5 | TM15 |
| Powerful, but leaves the user immobile the next turn. |
| normal | | 150 | 90 | 5 | TM15 |
| Powerful, but leaves the user immobile the next turn. |
| Protect | normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| Giga Drain | grass | | 75 | 100 | 15 | TM19 |
| An attack that steals half the damage inflicted. |
| grass | | 75 | 100 | 15 | TM19 |
| An attack that steals half the damage inflicted. |
| Frustration | normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| Solar Beam | grass | | 120 | 100 | 10 | TM22 |
| Absorbs light in one turn, then attacks next turn. |
| grass | | 120 | 100 | 10 | TM22 |
| Absorbs light in one turn, then attacks next turn. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| Dig | ground | | 70 | 100 | 20 | TM28 |
| Digs underground the first turn and strikes next turn. |
| ground | | 70 | 100 | 20 | TM28 |
| Digs underground the first turn and strikes next turn. |
| Psychic | psychic | | 90 | 100 | 15 | TM29 |
| A powerful psychic attack that may lower SP. DEF. |
| psychic | | 90 | 100 | 15 | TM29 |
| A powerful psychic attack that may lower SP. DEF. |
| Double Team | normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| Sludge Bomb | poison | | 95 | 100 | 15 | TM36 |
| Sludge is hurled to inflict damage. May also poison. |
| poison | | 95 | 100 | 15 | TM36 |
| Sludge is hurled to inflict damage. May also poison. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| Secret Power | normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| Rest | psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| Attract | normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| Thief | dark | | 60 | 100 | 15 | TM46 |
| While attacking, it may steal the foe's held item. |
| dark | | 60 | 100 | 15 | TM46 |
| While attacking, it may steal the foe's held item. |
| Flash | normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |
| normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |