Emerald Legacy Dex Is Under Construction
Encounter, location, and related data are currently under review for accuracy. Please verify critical details in-game while this review is in progress.
Nosepass
rock
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Rock
Dex
#320
Abilities
Sturdy(Primary)
Negates 1-hit KO attacks.
Magnet Pull(Secondary)
Traps STEEL-type POKéMON.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
Base Exp
108
EV Yield
1 Defense
Wild Held Items
None
Weak To
water ×2grass ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Nosepass can be found common in Granite Cave B2f while walking or Rock Smash, in Victory Road B2f (rare), and in Granite Cave B1f (very rare). Wild ones range from level 12 to 43.
Wild Encounters (4)
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 35 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1 | ||||||
| normal | 0 | 0 | 30 | |||
| Stiffens the body's muscles to raise DEFENSE. | ||||||
| BlockLevel: 5 | ||||||
| normal | 0 | 100 | 5 | |||
| Blocks the foe's way to prevent escape. | ||||||
| Rock ThrowLevel: 13 | ||||||
| rock | 50 | 95 | 25 | |||
| Throws small rocks to strike the foe. | ||||||
| Thunder WaveLevel: 16 | ||||||
| electric | 0 | 100 | 20 | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SparkLevel: 22 | ||||||
| electric | 65 | 100 | 20 | |||
| An electrified tackle that may paralyze the foe. | ||||||
| HeadbuttLevel: 25 | ||||||
| normal | 70 | 100 | 15 | |||
| A ramming attack that may cause flinching. | ||||||
| Smelling SaltLevel: 28 | ||||||
| normal | 75 | 100 | 15 | |||
| Powerful against paralyzed foes, but also heals them. | ||||||
| Rock SlideLevel: 31 | ||||||
| rock | 80 | 95 | 15 | |||
| Large boulders are hurled. May cause flinching. | ||||||
| Iron DefenseLevel: 34 | ||||||
| steel | 0 | 0 | 15 | |||
| Hardens the body's surface to sharply raise DEFENSE. | ||||||
| SandstormLevel: 37 | ||||||
| rock | 0 | 0 | 10 | |||
| Causes a sandstorm that rages for several turns. | ||||||
| ThunderboltLevel: 40 | ||||||
| electric | 95 | 100 | 15 | |||
| A strong electrical attack that may paralyze the foe. | ||||||
| RestLevel: 43 | ||||||
| psychic | 0 | 0 | 10 | |||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkLevel: 45 | ||||||
| normal | 0 | 0 | 10 | |||
| Uses an available move randomly while asleep. | ||||||
| Zap CannonLevel: 48 | ||||||
| electric | 100 | 70 | 10 | |||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Lock OnLevel: 50 | ||||||
| normal | 0 | 100 | 5 | |||
| Locks on to the foe to ensure the next move hits. | ||||||
Egg Moves (3)
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Rock Tomb | ||||||
| rock | 50 | 95 | 25 | TM39 | ||
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
