Emerald Legacy Dex Is Under Construction
Encounter, location, and related data are currently under review for accuracy. Please verify critical details in-game while this review is in progress.
Meditite
fightingpsychic
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FightingPsychic
Dex
#356
Abilities
Raises ATTACK.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
Base Exp
91
EV Yield
1 Speed
Wild Held Items
None
Weak To
ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5
How to Obtain
Meditite can be found in Route 112 (rare), and in Mt Pyre Exterior (very rare). Wild ones range from level 17 to 32.
Wild Encounters (2)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| DetectLevel: 1 | ||||||
| fighting | 0 | 0 | 5 | |||
| Evades attack, but may fail if used in succession. | ||||||
| BideLevel: 1 | ||||||
| normal | 1 | 100 | 10 | |||
| Endures attack for 2 turns to retaliate double. | ||||||
| MeditateLevel: 4 | ||||||
| psychic | 0 | 0 | 40 | |||
| Meditates in a peaceful fashion to raise ATTACK. | ||||||
| ConfusionLevel: 9 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| Karate ChopLevel: 13 | ||||||
| fighting | 50 | 100 | 25 | |||
| A chopping attack with a high critical-hit ratio. | ||||||
| Hidden PowerLevel: 18 | ||||||
| The effectiveness varies with the user. | ||||||
| Mind ReaderLevel: 22 | ||||||
| normal | 0 | 100 | 5 | |||
| Senses the foe's action to ensure the next move's hit. | ||||||
| Rolling KickLevel: 23 | ||||||
| fighting | 70 | 100 | 25 | |||
| A fast kick delivered from a rapid spin. | ||||||
| Calm MindLevel: 26 | ||||||
| psychic | 0 | 0 | 20 | |||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ExtrasensoryLevel: 29 | ||||||
| psychic | 80 | 100 | 30 | |||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Psych UpLevel: 34 | ||||||
| normal | 0 | 0 | 10 | |||
| Copies the foe's effect(s) and gives to the user. | ||||||
| ReversalLevel: 38 | ||||||
| fighting | 1 | 100 | 15 | |||
| Inflicts more damage when the user's HP is down. | ||||||
| Hi Jump KickLevel: 42 | ||||||
| fighting | 120 | 90 | 20 | |||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| RecoverLevel: 48 | ||||||
| normal | 0 | 0 | 5 | |||
| Recovers up to half the user's maximum HP. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fire Punch | |||||
| fire | 75 | 100 | 15 | ||
| A fiery punch that may burn the foe. | |||||
| Thunder Punch | |||||
| electric | 75 | 100 | 15 | ||
| An electrified punch that may paralyze the foe. | |||||
| Ice Punch | |||||
| ice | 75 | 100 | 15 | ||
| An icy punch that may freeze the foe. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Fake Out | |||||
| normal | 40 | 100 | 10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| Baton Pass | |||||
| normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | |||||
| Dynamic Punch | |||||
| fighting | 100 | 70 | 10 | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 0 | 20 | TM08 | ||
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 15 | TM29 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Rock Tomb | ||||||
| rock | 50 | 95 | 25 | TM39 | ||
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
