Emerald Legacy Dex Is Under Construction
Encounter, location, and related data are currently under review for accuracy. Please verify critical details in-game while this review is in progress.
Mawile
steel
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Steel
Dex
#355
Abilities
Hyper Cutter(Primary)
Prevents ATTACK reduction.
Intimidate(Secondary)
Lowers the foe's ATTACK.
Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
98
EV Yield
1 Attack1 Defense
Wild Held Items
None
Weak To
fire ×2fighting ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Look for Mawile in Meteor Falls 1f 1r (rare), in Victory Road B2f (rare), and in Meteor Falls B1f 2r (very rare). Wild ones range from level 18 to 45.
Wild Encounters (3)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SwallowLevel: 1 | ||||||
| normal | 0 | 0 | 10 | |||
| Absorbs stockpiled power and restores HP. | ||||||
| Spit UpLevel: 1 | ||||||
| normal | 100 | 100 | 10 | |||
| Releases stockpiled power (the more the better). | ||||||
| AstonishLevel: 1 | ||||||
| ghost | 50 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| Sweet ScentLevel: 1 | ||||||
| normal | 0 | 100 | 20 | |||
| Allures the foe to reduce evasiveness. | ||||||
| Fake TearsLevel: 6 | ||||||
| dark | 0 | 100 | 20 | |||
| Feigns crying to sharply lower the foe's SP. DEF. | ||||||
| BiteLevel: 11 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Vice GripLevel: 16 | ||||||
| normal | 55 | 100 | 30 | |||
| Grips the foe with powerful pincers. May lower ATTACK. | ||||||
| Metal ClawLevel: 20 | ||||||
| steel | 60 | 95 | 35 | |||
| A claw attack that may raise the user's ATTACK. | ||||||
| Faint AttackLevel: 24 | ||||||
| dark | 70 | 0 | 20 | |||
| Draws the foe close, then strikes without fail. | ||||||
| Iron DefenseLevel: 28 | ||||||
| steel | 0 | 0 | 15 | |||
| Hardens the body's surface to sharply raise DEFENSE. | ||||||
| Baton PassLevel: 31 | ||||||
| normal | 0 | 0 | 40 | |||
| Switches out the user while keeping effects in play. | ||||||
| CrunchLevel: 36 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
| StockpileLevel: 41 | ||||||
| normal | 0 | 0 | 10 | |||
| Charges up power for up to 3 turns. | ||||||
| Meteor MashLevel: 45 | ||||||
| steel | 100 | 90 | 10 | |||
| Fires a meteor-like punch. May raise ATTACK. | ||||||
| Swords DanceLevel: 53 | ||||||
| normal | 0 | 0 | 30 | |||
| A fighting dance that sharply raises ATTACK. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Swords Dance | |||||
| normal | 0 | 0 | 30 | ||
| A fighting dance that sharply raises ATTACK. | |||||
| False Swipe | |||||
| normal | 40 | 100 | 40 | ||
| An attack that leaves the foe with at least 1 HP. | |||||
| Poison Fang | |||||
| poison | 60 | 100 | 15 | ||
| A sharp-fanged attack. May badly poison the foe. | |||||
| Psych Up | |||||
| normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | |||||
| Ancient Power | |||||
| rock | 60 | 100 | 10 | ||
| An attack that may raise all stats. | |||||
| Tickle | |||||
| normal | 0 | 100 | 20 | ||
| Makes the foe laugh to lower ATTACK and DEFENSE. | |||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Flamethrower | ||||||
| fire | 95 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Sludge Bomb | ||||||
| poison | 95 | 100 | 15 | TM36 | ||
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Fire Blast | ||||||
| fire | 120 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Rock Tomb | ||||||
| rock | 50 | 95 | 25 | TM39 | ||
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
