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Magnemite

electricsteel
Pokemon #81
Type
ElectricSteel
Dex
#081
Abilities
Magnet Pull(Primary)

Traps STEEL-type POKéMON.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
89
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

Evolution Chain

Base form
Level up Magnemite to Lv. 30

How to Obtain

You can catch Magnemite in New Mauville Entrance (uncommon), and in New Mauville Inside (uncommon). Wild ones range from level 22 to 26.

Wild Encounters (2)

Level Up Moves (13)

Metal SoundLevel: 1
steel
status category
08540
Emits a horrible screech that sharply lowers SP. DEF.
TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 6
electric
special category
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 11
normal
status category
07020
Emits bizarre sound waves that may confuse the foe.
Sonic BoomLevel: 16
normal
physical category
110020
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 19
normal
status category
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Thunder WaveLevel: 22
electric
status category
010020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 26
electric
special category
6510020
An electrified tackle that may paralyze the foe.
Tri AttackLevel: 30
normal
physical category
8510015
Fires three types of beams at the same time.
ThunderboltLevel: 36
electric
special category
9510015
A strong electrical attack that may paralyze the foe.
Light ScreenLevel: 40
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
Lock OnLevel: 50
normal
status category
01005
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 50
electric
special category
1007010
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (17)

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.

Base Stats

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