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Corsola

waterrock
Pokemon #222
Type
WaterRock
Dex
#222
Abilities
Hustle(Primary)

Trades accuracy for power.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
water1, water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
113
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

Evolution Chain

This Pokémon does not evolve.

How to Obtain

Corsola appears common in Slateport City while fishing with Old Rod, in Ever Grande City while fishing with Super Rod (uncommon), and in Route 132 while fishing with Super Rod (very rare), among two other areas. Wild ones range from level five to 40.

Wild Encounters (5)

Level Up Moves (10)

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
HardenLevel: 6
normal
status category
0030
Stiffens the body's muscles to raise DEFENSE.
BubbleLevel: 12
water
special category
3010030
An attack using bubbles. May lower the foe's SPEED.
RecoverLevel: 17
normal
status category
005
Recovers up to half the user's maximum HP.
RefreshLevel: 17
normal
status category
010020
Heals poisoning, paralysis, or a burn.
Bubble BeamLevel: 23
water
special category
6510020
Forcefully sprays bubbles that may lower SPEED.
Spike CannonLevel: 28
steel
physical category
3010015
Launches sharp spikes that strike 2 to 5 times.
Rock BlastLevel: 34
rock
physical category
259015
Hurls boulders at the foe 2 to 5 times in a row.
Mirror CoatLevel: 39
psychic
special category
110020
Counters the foe's special attack at double the power.
Ancient PowerLevel: 45
rock
physical category
6010010
An attack that may raise all stats.

Egg Moves (8)

Rock Slide
rock
physical category
809515
Large boulders are hurled. May cause flinching.
Screech
normal
status category
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Mist
ice
status category
0030
Creates a mist that stops reduction of abilities.
Amnesia
psychic
status category
0020
Forgets about something and sharply raises SP. DEF.
Barrier
psychic
status category
0030
Creates a barrier that sharply raises DEFENSE.
Ingrain
grass
status category
010020
Lays roots that restore HP. The user can't switch out.
Confuse Ray
ghost
status category
010010
A sinister ray that confuses the foe.
Icicle Spear
ice
special category
2510025
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (31)

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mind
psychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfall
water
special category
7010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
special category
8010015HM08
Dives underwater the first turn and strikes next turn.

Base Stats

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