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Umbreon Moves & Learnset

dark34 total moves

Complete moveset and learnset for Umbreon in Pokémon Polished Crystal. Learn which moves Umbreon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (12)

Moves that Umbreon learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1
normal
status category
010030
Wags the tail to lower the foe's DEFENSE.
Helping HandLevel: 1
normal
status category
010020
Boosts the power of the recipient's moves.
CurseLevel: 1
normal
status category
0010
A move that functions differently for GHOSTS.
Sand AttackLevel: 8
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
PursuitLevel: 16
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 23
normal
physical category
4010030
An extremely fast attack that always strikes first.
Confuse RayLevel: 30
ghost
status category
010010
A sinister ray that confuses the foe.
Faint AttackLevel: 36
dark
physical category
70020
Draws the foe close, then strikes without fail.
Mean LookLevel: 42
normal
status category
01005
Fixes the foe with a mean look that prevents escape.
ScreechLevel: 47
normal
status category
08540
Emits a screech to sharply reduce the foe's DEFENSE.
MoonlightLevel: 52
normal
status category
005
Restores HP. The amount varies with the weather.

TM/HM Moves (22)

Moves that Umbreon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Cut
bug
physical category
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.