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Starmie Moves & Learnset

waterpsychic42 total moves

Complete moveset and learnset for Starmie in Pokémon Polished Crystal. Learn which moves Starmie can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (17)

Moves that Starmie learns naturally as it levels up.

Water GunLevel: 1
water
special category
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 1
normal
physical category
2010040
Spins the body at high speed to strike the foe.
RecoverLevel: 1
normal
status category
005
Recovers up to half the user's maximum HP.
SwiftLevel: 1
normal
physical category
60020
Sprays star-shaped rays that never miss.
Water GunLevel: 6
water
special category
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 9
normal
physical category
2010040
Spins the body at high speed to strike the foe.
CamouflageLevel: 14
normal
status category
010020
Alters the POKéMON's type depending on the location.
RecoverLevel: 18
normal
status category
005
Recovers up to half the user's maximum HP.
SwiftLevel: 22
normal
physical category
60020
Sprays star-shaped rays that never miss.
Bubble BeamLevel: 25
water
special category
6510020
Forcefully sprays bubbles that may lower SPEED.
Light ScreenLevel: 30
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
Confuse RayLevel: 33
ghost
status category
010010
A sinister ray that confuses the foe.
MinimizeLevel: 35
normal
status category
0020
Minimizes the user's size to raise evasiveness.
PsychicLevel: 37
psychic
special category
9010015
A powerful psychic attack that may lower SP. DEF.
Cosmic PowerLevel: 41
psychic
status category
0020
Raises DEFENSE and SP. DEF with a mystic power.
Hydro PumpLevel: 46
water
special category
120855
Blasts water at high power to strike the foe.
RefreshLevel: 55
normal
status category
010020
Heals poisoning, paralysis, or a burn.

TM/HM Moves (25)

Moves that Starmie can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Surf
water
special category
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfall
water
special category
7010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
special category
8010015HM08
Dives underwater the first turn and strikes next turn.