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Stantler Moves & Learnset

normal47 total moves

Complete moveset and learnset for Stantler in Pokémon Polished Crystal. Learn which moves Stantler can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
27
TM/HM
0
Move Tutor
6
Egg Moves
47
Total

Level Up Moves (14)

Moves that Stantler learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
LeerLevel: 7
normal
status category
010030
Frightens the foe with a leer to lower DEFENSE.
AstonishLevel: 13
ghost
special category
5010015
An attack that may shock the foe into flinching.
HypnosisLevel: 19
psychic
status category
06020
A hypnotizing move that may induce sleep.
PursuitLevel: 22
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
StompLevel: 25
normal
physical category
6510020
Stomps the enemy with a big foot. May cause flinching.
Sand AttackLevel: 31
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
ReflectLevel: 33
psychic
status category
0020
Creates a wall of light that weakens physical attacks.
Light ScreenLevel: 33
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
Take DownLevel: 37
normal
physical category
9510020
A reckless charge attack that also hurts the user.
Confuse RayLevel: 43
ghost
status category
010010
A sinister ray that confuses the foe.
Calm MindLevel: 49
psychic
status category
0020
Raises SP. ATK and SP. DEF by focusing the mind.
Double EdgeLevel: 54
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Dream EaterLevel: 60
psychic
special category
10010015
Takes one half the damage inflicted on a sleeping foe.

Egg Moves (6)

Moves that Stantler can learn through breeding with compatible Pokémon.

Spite
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Disable
normal
status category
08520
Psychically disables one of the foe's moves.
Bite
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Swagger
normal
status category
09015
Confuses the foe, but also sharply raises ATTACK.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Extrasensory
psychic
special category
8010030
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (27)

Moves that Stantler can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mind
psychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.