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Spoink Moves & Learnset

psychic44 total moves

Complete moveset and learnset for Spoink in Pokémon Polished Crystal. Learn which moves Spoink can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
25
TM/HM
0
Move Tutor
4
Egg Moves
44
Total

Level Up Moves (15)

Moves that Spoink learns naturally as it levels up.

SplashLevel: 1
normal
status category
0040
It's just a splash... Has no effect whatsoever.
TackleLevel: 5
normal
physical category
3510035
Charges the foe with a full- body tackle.
ConfusionLevel: 8
psychic
special category
5010025
A psychic attack that may cause confusion.
Odor SleuthLevel: 11
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Confuse RayLevel: 15
ghost
status category
010010
A sinister ray that confuses the foe.
Psych UpLevel: 18
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
PsybeamLevel: 22
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
BarrierLevel: 25
psychic
status category
0030
Creates a barrier that sharply raises DEFENSE.
Magic CoatLevel: 28
psychic
status category
010015
Reflects special effects back to the attacker.
RestLevel: 32
psychic
status category
0010
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 32
normal
status category
0010
Uses an available move randomly while asleep.
PsychicLevel: 36
psychic
special category
9010015
A powerful psychic attack that may lower SP. DEF.
BounceLevel: 40
flying
physical category
859015
Bounces up, then down the next turn. May paralyze.
YawnLevel: 45
normal
status category
010010
Lulls the foe into yawning, then sleeping next turn.
Skill SwapLevel: 48
psychic
status category
010010
The user swaps special abilities with the target.

Egg Moves (4)

Moves that Spoink can learn through breeding with compatible Pokémon.

Future Sight
psychic
special category
12010015
Heightens inner power to strike 2 turns later.
Extrasensory
psychic
special category
8010030
Attacks with a peculiar power. May cause flinching.
Substitute
normal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.
Trick
psychic
status category
010010
Tricks the foe into trading held items.

TM/HM Moves (25)

Moves that Spoink can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mind
psychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.

Spoink Moves & Learnset - All 44 Moves | Emerald Legacy | Emerald Legacy Dex