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Spinda Moves & Learnset

normal49 total moves

Complete moveset and learnset for Spinda in Pokémon Polished Crystal. Learn which moves Spinda can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
28
TM/HM
0
Move Tutor
8
Egg Moves
49
Total

Level Up Moves (13)

Moves that Spinda learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
UproarLevel: 5
normal
physical category
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
Faint AttackLevel: 12
dark
physical category
70020
Draws the foe close, then strikes without fail.
PsybeamLevel: 16
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 19
psychic
status category
06020
A hypnotizing move that may induce sleep.
Dizzy PunchLevel: 22
normal
physical category
7010015
A rhythmic punch that may confuse the foe.
Teeter DanceLevel: 26
normal
status category
010020
Confuses all POKéMON on the scene.
Psych UpLevel: 29
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Petal DanceLevel: 32
grass
special category
10010020
A rampage of 2 to 3 turns that confuses the user.
ThrashLevel: 35
normal
physical category
10010020
A rampage of 2 to 3 turns that confuses the user.
OutrageLevel: 39
dragon
special category
11010015
A rampage of 2 to 3 turns that confuses the user.
FlailLevel: 44
normal
physical category
110015
Inflicts more damage when the user's HP is down.
Double EdgeLevel: 49
normal
physical category
12010015
A life-risking tackle that also hurts the user.

Egg Moves (8)

Moves that Spinda can learn through breeding with compatible Pokémon.

Encore
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
Rock Slide
rock
physical category
809515
Large boulders are hurled. May cause flinching.
Assist
normal
status category
010020
Attacks randomly with one of the partner's moves.
Disable
normal
status category
08520
Psychically disables one of the foe's moves.
Baton Pass
normal
status category
0040
Switches out the user while keeping effects in play.
Wish
normal
status category
010010
A wish that restores HP. It takes time to work.
Trick
psychic
status category
010010
Tricks the foe into trading held items.
Smelling Salt
normal
physical category
7510015
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (28)

Moves that Spinda can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mind
psychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.