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Snubbull Moves & Learnset

normal53 total moves

Complete moveset and learnset for Snubbull in Pokémon Polished Crystal. Learn which moves Snubbull can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
33
TM/HM
0
Move Tutor
9
Egg Moves
53
Total

Level Up Moves (11)

Moves that Snubbull learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
Scary FaceLevel: 1
normal
status category
09010
Frightens with a scary face to sharply reduce SPEED.
Tail WhipLevel: 4
normal
status category
010030
Wags the tail to lower the foe's DEFENSE.
CharmLevel: 8
normal
status category
010020
Charms the foe and sharply reduces its ATTACK.
BiteLevel: 13
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
LickLevel: 19
ghost
special category
4010030
Licks with a long tongue to injure. May also paralyze.
RoarLevel: 22
normal
status category
010020
Makes the foe flee to end the battle.
RageLevel: 26
normal
physical category
2010020
Raises the user's ATTACK every time it is hit.
Take DownLevel: 32
normal
physical category
9510020
A reckless charge attack that also hurts the user.
CrunchLevel: 40
dark
physical category
8010015
Crunches with sharp fangs. May lower DEFENSE.
Double EdgeLevel: 48
normal
physical category
12010015
A life-risking tackle that also hurts the user.

Egg Moves (9)

Moves that Snubbull can learn through breeding with compatible Pokémon.

Metronome
normal
status category
0010
Waggles a finger to use any POKéMON move at random.
Faint Attack
dark
physical category
70020
Draws the foe close, then strikes without fail.
Reflect
psychic
status category
0020
Creates a wall of light that weakens physical attacks.
Present
normal
physical category
19015
A gift in the form of a bomb. May restore HP.
Crunch
dark
physical category
8010015
Crunches with sharp fangs. May lower DEFENSE.
Heal Bell
normal
status category
005
Chimes soothingly to heal all status abnormalities.
Snore
normal
physical category
6010020
A loud attack that can be used only while asleep.
Smelling Salt
normal
physical category
7510015
Powerful against paralyzed foes, but also heals them.
Super Fang
normal
physical category
19010
Attacks with sharp fangs and cuts half the foe's HP.

TM/HM Moves (33)

Moves that Snubbull can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Up
fighting
status category
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Flamethrower
fire
special category
9510015TM35
A powerful fire attack that may inflict a burn.
Sludge Bomb
poison
physical category
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blast
fire
special category
120855TM38
Incinerates everything it strikes. May cause a burn.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Overheat
fire
special category
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.