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Shedinja Moves & Learnset

bugghost34 total moves

Complete moveset and learnset for Shedinja in Pokémon Polished Crystal. Learn which moves Shedinja can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (14)

Moves that Shedinja learns naturally as it levels up.

Sand AttackLevel: 1
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
ScratchLevel: 1
normal
physical category
4010035
Scratches the foe with sharp claws.
HardenLevel: 1
normal
status category
0030
Stiffens the body's muscles to raise DEFENSE.
Leech LifeLevel: 5
bug
physical category
4010025
An attack that steals half the damage inflicted.
Fury SwipesLevel: 9
normal
physical category
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
GustLevel: 12
flying
physical category
4010035
Strikes the foe with a gust of wind whipped up by wings.
Mind ReaderLevel: 19
normal
status category
01005
Senses the foe's action to ensure the next move's hit.
AstonishLevel: 21
ghost
special category
5010015
An attack that may shock the foe into flinching.
SpiteLevel: 25
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Confuse RayLevel: 27
ghost
status category
010010
A sinister ray that confuses the foe.
Silver WindLevel: 28
bug
physical category
6010010
A powdery attack that may raise abilities.
Shadow BallLevel: 33
ghost
special category
8010015
Hurls a black blob that may lower the foe's SP. DEF.
Faint AttackLevel: 38
dark
physical category
70020
Draws the foe close, then strikes without fail.
GrudgeLevel: 44
ghost
status category
01005
If the user faints, deletes all PP of foe's last move.

TM/HM Moves (20)

Moves that Shedinja can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Giga Drain
grass
special category
7510015TM19
An attack that steals half the damage inflicted.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Cut
bug
physical category
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.