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Sealeo Moves & Learnset

icewater39 total moves

Complete moveset and learnset for Sealeo in Pokémon Polished Crystal. Learn which moves Sealeo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (15)

Moves that Sealeo learns naturally as it levels up.

Powder SnowLevel: 1
ice
special category
4010025
Blasts the foe with a snowy gust. May cause freezing.
GrowlLevel: 1
normal
status category
010040
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 1
water
special category
4010025
Squirts water to attack the foe.
EncoreLevel: 1
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
EncoreLevel: 7
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
Ice BallLevel: 11
ice
special category
309020
A 5-turn attack that gains power on successive hits.
Body SlamLevel: 16
normal
physical category
8510015
A full-body slam that may cause paralysis.
Aurora BeamLevel: 21
ice
special category
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Water PulseLevel: 25
water
special category
6010020
Attacks with ultrasonic waves. May confuse the foe.
HailLevel: 31
ice
status category
0010
Summons a hailstorm that strikes every turn.
RestLevel: 36
psychic
status category
0010
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 36
normal
physical category
6010020
A loud attack that can be used only while asleep.
BlizzardLevel: 43
ice
special category
120705
Hits the foe with an icy storm that may freeze it.
Hydro PumpLevel: 47
water
special category
120855
Blasts water at high power to strike the foe.
Sheer ColdLevel: 50
ice
special category
1305
A chilling attack that causes fainting if it hits.

TM/HM Moves (24)

Moves that Sealeo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfall
water
special category
7010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
special category
8010015HM08
Dives underwater the first turn and strikes next turn.