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Seaking Moves & Learnset

water36 total moves

Complete moveset and learnset for Seaking in Pokémon Polished Crystal. Learn which moves Seaking can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (17)

Moves that Seaking learns naturally as it levels up.

PeckLevel: 1
flying
physical category
3510035
Attacks the foe with a jabbing beak, etc.
Tail WhipLevel: 1
normal
status category
010030
Wags the tail to lower the foe's DEFENSE.
Water SportLevel: 1
water
status category
010015
The user becomes soaked to raise resistance to fire.
SupersonicLevel: 1
normal
status category
07020
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 5
water
special category
4010025
Squirts water to attack the foe.
SupersonicLevel: 10
normal
status category
07020
Emits bizarre sound waves that may confuse the foe.
Horn AttackLevel: 15
normal
physical category
6510025
Jabs the foe with sharp horns.
WaterfallLevel: 18
water
special category
7010015
Charges the foe with speed to climb waterfalls.
FlailLevel: 22
normal
physical category
110015
Inflicts more damage when the user's HP is down.
Fury AttackLevel: 26
normal
physical category
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
Drill PeckLevel: 30
flying
physical category
8010020
A corkscrewing attack with the beak acting as a drill.
Rain DanceLevel: 32
water
status category
0010
Boosts the power of WATER- type moves for 5 turns.
MegahornLevel: 36
bug
physical category
1208510
A brutal ramming attack using out-thrust horns.
Swords DanceLevel: 42
normal
status category
0030
A fighting dance that sharply raises ATTACK.
AgilityLevel: 46
psychic
status category
0030
Relaxes the body to sharply boost SPEED.
Hydro PumpLevel: 50
water
special category
120855
Blasts water at high power to strike the foe.
Horn DrillLevel: 55
normal
physical category
1305
A one-hit KO attack that uses a horn like a drill.

TM/HM Moves (19)

Moves that Seaking can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfall
water
special category
7010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
special category
8010015HM08
Dives underwater the first turn and strikes next turn.