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Registeel Moves & Learnset

steel35 total moves

Complete moveset and learnset for Registeel in Pokémon Polished Crystal. Learn which moves Registeel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (11)

Moves that Registeel learns naturally as it levels up.

ExplosionLevel: 1
normal
physical category
2501005
Inflicts severe damage but makes the user faint.
Metal ClawLevel: 9
steel
physical category
609535
A claw attack that may raise the user's ATTACK.
CurseLevel: 17
normal
status category
0010
A move that functions differently for GHOSTS.
AmnesiaLevel: 25
psychic
status category
0020
Forgets about something and sharply raises SP. DEF.
Iron DefenseLevel: 25
steel
status category
0015
Hardens the body's surface to sharply raise DEFENSE.
Ancient PowerLevel: 33
rock
physical category
6010010
An attack that may raise all stats.
SuperpowerLevel: 41
fighting
physical category
1201005
Boosts strength sharply, but lowers abilities.
Meteor MashLevel: 45
steel
physical category
1009010
Fires a meteor-like punch. May raise ATTACK.
Zap CannonLevel: 49
electric
special category
1007010
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 57
normal
status category
01005
Locks on to the foe to ensure the next move hits.
Hyper BeamLevel: 65
normal
physical category
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (24)

Moves that Registeel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.