Site mascot sprite
Type
Rock
Dex
#401
Abilities

Prevents ability reduction.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
217
EV Yield
3 Defense
Wild Held Items
None
Weak To
water ×2grass ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5

Evolution Chain

This Pokémon does not evolve.

How to Obtain

There's a one-time encounter in Desert Ruins at level 40.

LocationLevelMethodFormHeld ItemPrerequisite
Desert RuinsLv. 40legendary---

Level Up Moves (10)

ExplosionLevel: 1
normal
physical category
2501005
Inflicts severe damage but makes the user faint.
Rock ThrowLevel: 9
rock
physical category
509525
Throws small rocks to strike the foe.
CurseLevel: 17
normal
status category
0010
A move that functions differently for GHOSTS.
Iron DefenseLevel: 25
steel
status category
0015
Hardens the body's surface to sharply raise DEFENSE.
Ancient PowerLevel: 33
rock
physical category
6010010
An attack that may raise all stats.
SuperpowerLevel: 41
fighting
physical category
1201005
Boosts strength sharply, but lowers abilities.
Rock BlastLevel: 45
rock
physical category
259015
Hurls boulders at the foe 2 to 5 times in a row.
Zap CannonLevel: 49
electric
special category
1007010
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 57
normal
status category
01005
Locks on to the foe to ensure the next move hits.
Hyper BeamLevel: 65
normal
physical category
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (23)

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Base Stats

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