| Focus Punch | fighting | | 150 | 100 | 20 | TM01 |
| A powerful loyalty attack. The user flinches if hit. |
| fighting | | 150 | 100 | 20 | TM01 |
| A powerful loyalty attack. The user flinches if hit. |
| Calm Mind | psychic | | 0 | 0 | 20 | TM04 |
| Raises SP. ATK and SP. DEF by focusing the mind. |
| psychic | | 0 | 0 | 20 | TM04 |
| Raises SP. ATK and SP. DEF by focusing the mind. |
| Toxic | poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| poison | | 0 | 85 | 10 | TM06 |
| Poisons the foe with an intensifying toxin. |
| Hidden Power | normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| normal | | 1 | 100 | 15 | TM10 |
| The effectiveness varies with the user. |
| Sunny Day | fire | | 0 | 0 | 10 | TM11 |
| Boosts the power of FIRE- type moves for 5 turns. |
| fire | | 0 | 0 | 10 | TM11 |
| Boosts the power of FIRE- type moves for 5 turns. |
| Taunt | dark | | 0 | 100 | 20 | TM12 |
| Taunts the foe into only using attack moves. |
| dark | | 0 | 100 | 20 | TM12 |
| Taunts the foe into only using attack moves. |
| Hyper Beam | normal | | 150 | 90 | 5 | TM15 |
| Powerful, but leaves the user immobile the next turn. |
| normal | | 150 | 90 | 5 | TM15 |
| Powerful, but leaves the user immobile the next turn. |
| Light Screen | psychic | | 0 | 0 | 30 | TM16 |
| Creates a wall of light that lowers SP. ATK damage. |
| psychic | | 0 | 0 | 30 | TM16 |
| Creates a wall of light that lowers SP. ATK damage. |
| Protect | normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| normal | | 0 | 0 | 10 | TM17 |
| Evades attack, but may fail if used in succession. |
| Rain Dance | water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| water | | 0 | 0 | 10 | TM18 |
| Boosts the power of WATER- type moves for 5 turns. |
| Safeguard | normal | | 0 | 0 | 25 | TM20 |
| A mystical force prevents all status problems. |
| normal | | 0 | 0 | 25 | TM20 |
| A mystical force prevents all status problems. |
| Frustration | normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| normal | | 1 | 100 | 20 | TM21 |
| An attack that is stronger if the TRAINER is disliked. |
| Solar Beam | grass | | 120 | 100 | 10 | TM22 |
| Absorbs light in one turn, then attacks next turn. |
| grass | | 120 | 100 | 10 | TM22 |
| Absorbs light in one turn, then attacks next turn. |
| Thunderbolt | electric | | 95 | 100 | 15 | TM24 |
| A strong electrical attack that may paralyze the foe. |
| electric | | 95 | 100 | 15 | TM24 |
| A strong electrical attack that may paralyze the foe. |
| Thunder | electric | | 120 | 70 | 10 | TM25 |
| A lightning attack that may cause paralysis. |
| electric | | 120 | 70 | 10 | TM25 |
| A lightning attack that may cause paralysis. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that increases in power with friendship. |
| Psychic | psychic | | 90 | 100 | 15 | TM29 |
| A powerful psychic attack that may lower SP. DEF. |
| psychic | | 90 | 100 | 15 | TM29 |
| A powerful psychic attack that may lower SP. DEF. |
| Shadow Ball | ghost | | 80 | 100 | 15 | TM30 |
| Hurls a black blob that may lower the foe's SP. DEF. |
|
| ghost | | 80 | 100 | 15 | TM30 |
| Hurls a black blob that may lower the foe's SP. DEF. |
| Brick Break | fighting | | 75 | 100 | 15 | TM31 |
| Destroys barriers such as REFLECT and causes damage. |
| fighting | | 75 | 100 | 15 | TM31 |
| Destroys barriers such as REFLECT and causes damage. |
| Double Team | normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| normal | | 0 | 0 | 15 | TM32 |
| Creates illusory copies to raise evasiveness. |
| Reflect | psychic | | 0 | 0 | 20 | TM33 |
| Creates a wall of light that weakens physical attacks. |
| psychic | | 0 | 0 | 20 | TM33 |
| Creates a wall of light that weakens physical attacks. |
| Shock Wave | electric | | 60 | 0 | 20 | TM34 |
| A fast and unavoidable electric attack. |
| electric | | 60 | 0 | 20 | TM34 |
| A fast and unavoidable electric attack. |
| Torment | dark | | 0 | 100 | 15 | TM41 |
| Torments the foe and stops successive use of a move. |
| dark | | 0 | 100 | 15 | TM41 |
| Torments the foe and stops successive use of a move. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| normal | | 70 | 100 | 20 | TM42 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| Secret Power | normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| normal | | 70 | 100 | 20 | TM43 |
| An attack with effects that vary by location. |
| Rest | psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| psychic | | 0 | 0 | 10 | TM44 |
| The user sleeps for 2 turns, restoring HP and status. |
| Attract | normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender less likely to attack. |
| Thief | dark | | 60 | 100 | 15 | TM46 |
| While attacking, it may steal the foe's held item. |
| dark | | 60 | 100 | 15 | TM46 |
| While attacking, it may steal the foe's held item. |
| Skill Swap | psychic | | 0 | 100 | 10 | TM48 |
| The user swaps special abilities with the target. |
| psychic | | 0 | 100 | 10 | TM48 |
| The user swaps special abilities with the target. |
| Snatch | dark | | 0 | 100 | 10 | TM49 |
| Steals the effects of the move the target uses next. |
| dark | | 0 | 100 | 10 | TM49 |
| Steals the effects of the move the target uses next. |
| Flash | normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |
| normal | | 0 | 100 | 20 | HM05 |
| Looses a powerful blast of light that cuts accuracy. |