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Emerald Legacy Dex

Emerald Legacy Dex

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  1. Home
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  3. Mr. Mime
Accent Image to accompany hero

Mr. Mime

psychic

On This Page

  • Sprites & Info
  • Evolution
  • How to Obtain
  • Moves
    • Level Up
    • Egg Moves
    • TM/HM
  • Base Stats
  • ↑ Back to Top
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Psychic
Dex
#122
Abilities
Soundproof

Avoids sound-based moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
2 SpecialDefense
Wild Held Items
Leppaberry(5%)
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

This Pokémon does not evolve.

How to Obtain

Mr. Mime isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

LevelMoveTypeCat.PowerAcc.PP
1Barrierpsychic
status category
0030
Creates a barrier that sharply raises DEFENSE.
BarrierLevel: 1
psychic
status category
0030
Creates a barrier that sharply raises DEFENSE.
5Confusionpsychic
special category
5010025
A psychic attack that may cause confusion.
ConfusionLevel: 5
psychic
special category
5010025
A psychic attack that may cause confusion.
9Substitutenormal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.
SubstituteLevel: 9
normal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.
13Meditatepsychic
status category
0040
Meditates in a peaceful fashion to raise ATTACK.
MeditateLevel: 13
psychic
status category
0040
Meditates in a peaceful fashion to raise ATTACK.
17Double Slapnormal
physical category
2010035
Repeatedly slaps the foe 2 to 5 times.
Double SlapLevel: 17
normal
physical category
2010035
Repeatedly slaps the foe 2 to 5 times.
21Light Screenpsychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
Light ScreenLevel: 21
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
21Reflectpsychic
status category
0020
Creates a wall of light that weakens physical attacks.
ReflectLevel: 21
psychic
status category
0020
Creates a wall of light that weakens physical attacks.
25Encorenormal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
EncoreLevel: 25
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
29Psybeampsychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
PsybeamLevel: 29
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
33Recyclenormal
status category
010010
Recycles a used item for one more use.
RecycleLevel: 33
normal
status category
010010
Recycles a used item for one more use.
37Trickpsychic
status category
010010
Tricks the foe into trading held items.
TrickLevel: 37
psychic
status category
010010
Tricks the foe into trading held items.
41Role Playpsychic
status category
010010
Mimics the target and copies its special ability.
Role PlayLevel: 41
psychic
status category
010010
Mimics the target and copies its special ability.
45Psychicpsychic
special category
9010015
A powerful psychic attack that may lower SP. DEF.
PsychicLevel: 45
psychic
special category
9010015
A powerful psychic attack that may lower SP. DEF.
49Baton Passnormal
status category
0040
Switches out the user while keeping effects in play.
Baton PassLevel: 49
normal
status category
0040
Switches out the user while keeping effects in play.
53Safeguardnormal
status category
0025
A mystical force prevents all status problems.
SafeguardLevel: 53
normal
status category
0025
A mystical force prevents all status problems.

Egg Moves (6)

MoveTypeCat.PowerAcc.PP
Future Sightpsychic
special category
12010015
Heightens inner power to strike 2 turns later.
Future Sight
psychic
special category
12010015
Heightens inner power to strike 2 turns later.
Hypnosispsychic
status category
06020
A hypnotizing move that may induce sleep.
Hypnosis
psychic
status category
06020
A hypnotizing move that may induce sleep.
Mimicnormal
status category
010010
Copies a move used by the foe during one battle.
Mimic
normal
status category
010010
Copies a move used by the foe during one battle.
Psych Upnormal
status category
0010
Copies the foe's effect(s) and gives to the user.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Fake Outnormal
physical category
4010010
A 1st-turn, 1st-strike move that causes flinching.
Fake Out
normal
physical category
4010010
A 1st-turn, 1st-strike move that causes flinching.
Trickpsychic
status category
010010
Tricks the foe into trading held items.
Trick
psychic
status category
010010
Tricks the foe into trading held items.

TM/HM Moves (31)

MoveTypeCat.PowerAcc.PP
Focus Punchfighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Calm Mind
psychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
physical category
110015TM10
The effectiveness varies with the user.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
status category
010020TM12
Taunts the foe into only using attack moves.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
status category
0010TM17
Evades attack, but may fail if used in succession.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
status category
0025TM20
A mystical force prevents all status problems.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
special category
1207010TM25
A lightning attack that may cause paralysis.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
physical category
110020TM27
An attack that increases in power with friendship.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
physical category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Shadow Ball
ghost
physical category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
special category
60020TM34
A fast and unavoidable electric attack.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Tormentdark
status category
010015TM41
Torments the foe and stops successive use of a move.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
physical category
7010020TM43
An attack with effects that vary by location.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Restpsychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
status category
010015TM45
Makes the opposite gender less likely to attack.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
special category
6010015TM46
While attacking, it may steal the foe's held item.
Thief
dark
special category
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
status category
010010TM48
The user swaps special abilities with the target.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Snatchdark
status category
010010TM49
Steals the effects of the move the target uses next.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.

Base Stats

On This Page

  • Sprites & Info
  • Evolution
  • How to Obtain
  • Moves
    • Level Up
    • Egg Moves
    • TM/HM
  • Base Stats
  • ↑ Back to Top