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Moltres

fireflying
Pokemon #146
Type
FireFlying
Dex
#146
Abilities

Raises foe's PP usage.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
217
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground

Evolution Chain

This Pokémon does not evolve.

How to Obtain

Moltres isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

ExtrasensoryLevel: 1
psychic
special category
8010030
Attacks with a peculiar power. May cause flinching.
Wing AttackLevel: 1
flying
physical category
6010035
Strikes the foe with wings spread wide.
EmberLevel: 1
fire
special category
4010025
A weak fire attack that may inflict a burn.
Fire SpinLevel: 13
fire
special category
3510015
Traps the foe in a ring of fire for 2 to 5 turns.
AgilityLevel: 25
psychic
status category
0030
Relaxes the body to sharply boost SPEED.
EndureLevel: 37
normal
status category
0010
Endures any attack for 1 turn, leaving at least 1HP.
Drill PeckLevel: 42
flying
physical category
8010020
A corkscrewing attack with the beak acting as a drill.
FlamethrowerLevel: 49
fire
special category
9510015
A powerful fire attack that may inflict a burn.
Sky AttackLevel: 55
flying
physical category
120855
Strikes from above with devastating power.
SafeguardLevel: 61
normal
status category
0025
A mystical force prevents all status problems.
Heat WaveLevel: 73
fire
special category
10010010
Exhales a hot breath on the foe. May inflict a burn.
Fire BlastLevel: 85
fire
special category
120855
Incinerates everything it strikes. May cause a burn.

TM/HM Moves (23)

Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrower
fire
special category
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blast
fire
special category
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wing
steel
physical category
709525TM47
Strikes the foe with hard wings spread wide.
Overheat
fire
special category
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Fly
flying
physical category
7010015HM02
Flies up on the first turn, then strikes the next turn.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Base Stats

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