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Meowth Moves & Learnset
normal• 43 total moves
Complete moveset and learnset for Meowth in Pokémon Polished Crystal. Learn which moves Meowth can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
10
Level Up
26
TM/HM
0
Move Tutor
7
Egg Moves
43
Total
Level Up Moves (10)
Moves that Meowth learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Scratches the foe with sharp claws. | ||||||
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Fury SwipesLevel: 8 | ||||||
| normal | 20 | 100 | 20 | |||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| BiteLevel: 11 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Pay DayLevel: 20 | ||||||
| normal | 60 | 100 | 20 | |||
| Throws coins at the foe. Money is recovered after. | ||||||
| Faint AttackLevel: 25 | ||||||
| dark | 70 | 0 | 20 | |||
| Draws the foe close, then strikes without fail. | ||||||
| Take DownLevel: 28 | ||||||
| normal | 95 | 100 | 20 | |||
| A reckless charge attack that also hurts the user. | ||||||
| ScreechLevel: 32 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| Double EdgeLevel: 38 | ||||||
| normal | 120 | 100 | 15 | |||
| A life-risking tackle that also hurts the user. | ||||||
| Fake OutLevel: 45 | ||||||
| normal | 40 | 100 | 10 | |||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
Egg Moves (7)
Moves that Meowth can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Spite | |||||
| ghost | 0 | 100 | 10 | ||
| Spitefully cuts the PP of the foe's last move. | |||||
| Charm | |||||
| normal | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its ATTACK. | |||||
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| A hypnotizing move that may induce sleep. | |||||
| Amnesia | |||||
| psychic | 0 | 0 | 20 | ||
| Forgets about something and sharply raises SP. DEF. | |||||
| Psych Up | |||||
| normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | |||||
| Assist | |||||
| normal | 0 | 100 | 20 | ||
| Attacks randomly with one of the partner's moves. | |||||
| Follow Me | |||||
| normal | 0 | 100 | 20 | ||
| Draws attention to make foes attack only the user. | |||||
TM/HM Moves (26)
Moves that Meowth can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 70 | 100 | 20 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 15 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Snatch | ||||||
| dark | 0 | 100 | 10 | TM49 | ||
| Steals the effects of the move the target uses next. | ||||||
| Cut | ||||||
| bug | 55 | 95 | 30 | HM01 | ||
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
