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Machamp Moves & Learnset

fighting37 total moves

Complete moveset and learnset for Machamp in Pokémon Polished Crystal. Learn which moves Machamp can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (13)

Moves that Machamp learns naturally as it levels up.

Low KickLevel: 1
fighting
physical category
110020
A kick that inflicts more damage on heavier foes.
LeerLevel: 1
normal
status category
010030
Frightens the foe with a leer to lower DEFENSE.
Focus EnergyLevel: 1
normal
status category
0030
Focuses power to raise the critical-hit ratio.
Focus EnergyLevel: 7
normal
status category
0030
Focuses power to raise the critical-hit ratio.
Karate ChopLevel: 13
fighting
physical category
5010025
A chopping attack with a high critical-hit ratio.
Seismic TossLevel: 19
fighting
physical category
110020
Inflicts damage identical to the user's level.
ForesightLevel: 22
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
RevengeLevel: 25
fighting
physical category
6010010
An attack that gains power if injured by the foe.
Vital ThrowLevel: 31
fighting
physical category
7010020
Makes the user's move last, but it never misses.
SubmissionLevel: 37
fighting
physical category
9010025
A reckless body slam that also hurts the user.
Cross ChopLevel: 40
fighting
physical category
1009010
A double-chopping attack. High critical-hit ratio.
Scary FaceLevel: 43
normal
status category
09010
Frightens with a scary face to sharply reduce SPEED.
Dynamic PunchLevel: 49
fighting
physical category
1007010
Powerful and sure to cause confusion, but inaccurate.

TM/HM Moves (24)

Moves that Machamp can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Up
fighting
status category
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrower
fire
special category
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blast
fire
special category
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.