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Raises SPEED in rain.
This Pokémon does not evolve.
| Route 128 | any | good rod | Lv. 10 | 20% |
| Route 128 | any | super rod | Lv. 30 | 40% |
| Ever Grande City | any | good rod | Lv. 10 | 20% |
| Ever Grande City | any | super rod | Lv. 30 | 40% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 35 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| CharmLevel: 4 | ||||||
| normal | 0 | 100 | 20 | |||
| Charms the foe and sharply reduces its ATTACK. | ||||||
| Water GunLevel: 12 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack the foe. | ||||||
| AgilityLevel: 16 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost SPEED. | ||||||
| Sweet KissLevel: 18 | ||||||
| normal | 0 | 75 | 10 | |||
| Demands a kiss with a cute look. May cause confusion. | ||||||
| Water PulseLevel: 20 | ||||||
| water | 60 | 100 | 20 | |||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Rain DanceLevel: 23 | ||||||
| water | 0 | 0 | 10 | |||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Take DownLevel: 26 | ||||||
| normal | 95 | 100 | 20 | |||
| A reckless charge attack that also hurts the user. | ||||||
| AttractLevel: 28 | ||||||
| normal | 0 | 100 | 15 | |||
| Makes the opposite gender less likely to attack. | ||||||
| Lovely KissLevel: 32 | ||||||
| normal | 0 | 75 | 10 | |||
| Demands a kiss with a scary face that induces sleep. | ||||||
| DiveLevel: 36 | ||||||
| water | 80 | 100 | 15 | |||
| Dives underwater the first turn and strikes next turn. | ||||||
| SafeguardLevel: 39 | ||||||
| normal | 0 | 0 | 25 | |||
| A mystical force prevents all status problems. | ||||||
| FlailLevel: 42 | ||||||
| normal | 1 | 100 | 15 | |||
| Inflicts more damage when the user's HP is down. | ||||||
| Hydro PumpLevel: 46 | ||||||
| water | 120 | 85 | 5 | |||
| Blasts water at high power to strike the foe. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Splash | |||||
| normal | 0 | 0 | 40 | ||
| It's just a splash... Has no effect whatsoever. | |||||
| Supersonic | |||||
| normal | 0 | 70 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | |||||
| Water Sport | |||||
| water | 0 | 100 | 15 | ||
| The user becomes soaked to raise resistance to fire. | |||||
| Mud Sport | |||||
| ground | 0 | 100 | 15 | ||
| Covers the user in mud to raise electrical resistance. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Surf | ||||||
| water | 95 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Waterfall | ||||||
| water | 70 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 80 | 100 | 15 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||