Use ← → arrow keys to navigate
Changes water into HP.
Blocks critical hits.
This Pokémon does not evolve.
| Route 133 | any | surfing | Lv. 25 | 1% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack the foe. | ||||||
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| SingLevel: 1 | ||||||
| normal | 0 | 55 | 15 | |||
| A soothing song lulls the foe into a deep slumber. | ||||||
| MistLevel: 7 | ||||||
| ice | 0 | 0 | 30 | |||
| Creates a mist that stops reduction of abilities. | ||||||
| Body SlamLevel: 13 | ||||||
| normal | 85 | 100 | 15 | |||
| A full-body slam that may cause paralysis. | ||||||
| Icy WindLevel: 15 | ||||||
| ice | 55 | 95 | 20 | |||
| A chilling attack that lowers the foe's SPEED. | ||||||
| Confuse RayLevel: 19 | ||||||
| ghost | 0 | 100 | 10 | |||
| A sinister ray that confuses the foe. | ||||||
| Perish SongLevel: 25 | ||||||
| normal | 0 | 0 | 5 | |||
| Any POKéMON hearing this song faints in 3 turns. | ||||||
| Ice BeamLevel: 31 | ||||||
| ice | 95 | 100 | 15 | |||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Rain DanceLevel: 37 | ||||||
| water | 0 | 0 | 10 | |||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardLevel: 43 | ||||||
| normal | 0 | 0 | 25 | |||
| A mystical force prevents all status problems. | ||||||
| Hydro PumpLevel: 49 | ||||||
| water | 120 | 85 | 5 | |||
| Blasts water at high power to strike the foe. | ||||||
| Sheer ColdLevel: 55 | ||||||
| ice | 1 | 30 | 5 | |||
| A chilling attack that causes fainting if it hits. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Substitute | |||||
| normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| Tickle | |||||
| normal | 0 | 100 | 20 | ||
| Makes the foe laugh to lower ATTACK and DEFENSE. | |||||
| Refresh | |||||
| normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | |||||
| Dragon Dance | |||||
| dragon | 0 | 0 | 20 | ||
| A mystical dance that ups ATTACK and SPEED. | |||||
| Curse | |||||
| normal | 0 | 0 | 10 | ||
| A move that functions differently for GHOSTS. | |||||
| Sleep Talk | |||||
| normal | 0 | 0 | 10 | ||
| Uses an available move randomly while asleep. | |||||
| Horn Drill | |||||
| normal | 1 | 30 | 5 | ||
| A one-hit KO attack that uses a horn like a drill. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 15 | TM29 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Surf | ||||||
| water | 95 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
| Waterfall | ||||||
| water | 70 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 80 | 100 | 15 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||