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Hitmontop Moves & Learnset

fighting35 total moves

Complete moveset and learnset for Hitmontop in Pokémon Polished Crystal. Learn which moves Hitmontop can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (15)

Moves that Hitmontop learns naturally as it levels up.

RevengeLevel: 1
fighting
physical category
6010010
An attack that gains power if injured by the foe.
Rolling KickLevel: 1
fighting
physical category
7010025
A fast kick delivered from a rapid spin.
PursuitLevel: 1
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Focus EnergyLevel: 7
normal
status category
0030
Focuses power to raise the critical-hit ratio.
PursuitLevel: 20
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 20
normal
physical category
4010030
An extremely fast attack that always strikes first.
Rolling KickLevel: 20
fighting
physical category
7010025
A fast kick delivered from a rapid spin.
Rapid SpinLevel: 25
normal
physical category
2010040
Spins the body at high speed to strike the foe.
Fake OutLevel: 27
normal
physical category
4010010
A 1st-turn, 1st-strike move that causes flinching.
DigLevel: 29
ground
physical category
7010020
Digs underground the first turn and strikes next turn.
CounterLevel: 33
fighting
physical category
110020
Retaliates any physical hit with double the power.
AgilityLevel: 37
psychic
status category
0030
Relaxes the body to sharply boost SPEED.
DetectLevel: 43
fighting
status category
005
Evades attack, but may fail if used in succession.
Triple KickLevel: 45
fighting
physical category
3010015
Kicks the foe 3 times in a row with rising intensity.
EndeavorLevel: 49
normal
physical category
11005
Gains power if the user's HP is lower than the foe's HP.

TM/HM Moves (20)

Moves that Hitmontop can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Up
fighting
status category
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
6010015HM06
A rock-crushing attack that may lower DEFENSE.