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Gorebyss Moves & Learnset

water31 total moves

Complete moveset and learnset for Gorebyss in Pokémon Polished Crystal. Learn which moves Gorebyss can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
31
Total

Level Up Moves (9)

Moves that Gorebyss learns naturally as it levels up.

WhirlpoolLevel: 1
water
special category
3510015
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
ConfusionLevel: 8
psychic
special category
5010025
A psychic attack that may cause confusion.
AgilityLevel: 15
psychic
status category
0030
Relaxes the body to sharply boost SPEED.
Water PulseLevel: 22
water
special category
6010020
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 29
psychic
status category
0020
Forgets about something and sharply raises SP. DEF.
PsychicLevel: 35
psychic
special category
9010015
A powerful psychic attack that may lower SP. DEF.
Baton PassLevel: 40
normal
status category
0040
Switches out the user while keeping effects in play.
Double EdgeLevel: 45
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 50
water
special category
120855
Blasts water at high power to strike the foe.

TM/HM Moves (22)

Moves that Gorebyss can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfall
water
special category
7010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
special category
8010015HM08
Dives underwater the first turn and strikes next turn.

Gorebyss Moves & Learnset - All 31 Moves | Emerald Legacy | Emerald Legacy Dex