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Flareon Moves & Learnset

fire31 total moves

Complete moveset and learnset for Flareon in Pokémon Polished Crystal. Learn which moves Flareon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
31
Total

Level Up Moves (11)

Moves that Flareon learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1
normal
status category
010030
Wags the tail to lower the foe's DEFENSE.
Helping HandLevel: 1
normal
status category
010020
Boosts the power of the recipient's moves.
Sand AttackLevel: 8
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
EmberLevel: 16
fire
special category
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 23
normal
physical category
4010030
An extremely fast attack that always strikes first.
Flame WheelLevel: 30
fire
special category
6510025
A fiery charge attack that may inflict a burn.
Double EdgeLevel: 36
normal
physical category
12010015
A life-risking tackle that also hurts the user.
SmogLevel: 42
poison
physical category
2010020
An exhaust-gas attack that may also poison.
LeerLevel: 46
normal
status category
010030
Frightens the foe with a leer to lower DEFENSE.
FlamethrowerLevel: 49
fire
special category
9510015
A powerful fire attack that may inflict a burn.

TM/HM Moves (20)

Moves that Flareon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrower
fire
special category
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blast
fire
special category
120855TM38
Incinerates everything it strikes. May cause a burn.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Overheat
fire
special category
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.