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Eevee Moves & Learnset

normal32 total moves

Complete moveset and learnset for Eevee in Pokémon Polished Crystal. Learn which moves Eevee can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
15
TM/HM
0
Move Tutor
7
Egg Moves
32
Total

Level Up Moves (10)

Moves that Eevee learns naturally as it levels up.

TackleLevel: 1
normal
physical category
3510035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1
normal
status category
010030
Wags the tail to lower the foe's DEFENSE.
Helping HandLevel: 1
normal
status category
010020
Boosts the power of the recipient's moves.
Sand AttackLevel: 8
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
GrowlLevel: 11
normal
status category
010040
Growls cutely to reduce the foe's ATTACK.
Double KickLevel: 16
fighting
physical category
3010030
A double-kicking attack that strikes the foe twice.
Quick AttackLevel: 23
normal
physical category
4010030
An extremely fast attack that always strikes first.
BiteLevel: 30
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Baton PassLevel: 36
normal
status category
0040
Switches out the user while keeping effects in play.
Take DownLevel: 42
normal
physical category
9510020
A reckless charge attack that also hurts the user.

Egg Moves (7)

Moves that Eevee can learn through breeding with compatible Pokémon.

Charm
normal
status category
010020
Charms the foe and sharply reduces its ATTACK.
Flail
normal
physical category
110015
Inflicts more damage when the user's HP is down.
Endure
normal
status category
0010
Endures any attack for 1 turn, leaving at least 1HP.
Curse
normal
status category
0010
A move that functions differently for GHOSTS.
Tickle
normal
status category
010020
Makes the foe laugh to lower ATTACK and DEFENSE.
Wish
normal
status category
010010
A wish that restores HP. It takes time to work.
Jump Kick
fighting
physical category
909525
A strong jumping kick. May miss and hurt the kicker.

TM/HM Moves (15)

Moves that Eevee can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.