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Duskull Moves & Learnset
ghost• 45 total moves
Complete moveset and learnset for Duskull in Pokémon Polished Crystal. Learn which moves Duskull can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
23
TM/HM
0
Move Tutor
7
Egg Moves
45
Total
Level Up Moves (15)
Moves that Duskull learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower DEFENSE. | ||||||
| Night ShadeLevel: 1 | ||||||
| ghost | 1 | 100 | 15 | |||
| Inflicts damage identical to the user's level. | ||||||
| DisableLevel: 5 | ||||||
| normal | 0 | 85 | 20 | |||
| Psychically disables one of the foe's moves. | ||||||
| ForesightLevel: 12 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| AstonishLevel: 16 | ||||||
| ghost | 50 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| Confuse RayLevel: 23 | ||||||
| ghost | 0 | 100 | 10 | |||
| A sinister ray that confuses the foe. | ||||||
| PursuitLevel: 27 | ||||||
| dark | 40 | 100 | 20 | |||
| Inflicts bad damage if used on a foe switching out. | ||||||
| CurseLevel: 28 | ||||||
| normal | 0 | 0 | 10 | |||
| A move that functions differently for GHOSTS. | ||||||
| HypnosisLevel: 31 | ||||||
| psychic | 0 | 60 | 20 | |||
| A hypnotizing move that may induce sleep. | ||||||
| Shadow PunchLevel: 34 | ||||||
| ghost | 80 | 0 | 20 | |||
| An unavoidable punch that is thrown from shadows. | ||||||
| Pain SplitLevel: 37 | ||||||
| normal | 0 | 100 | 20 | |||
| Adds the user and foe's HP, then shares them equally. | ||||||
| Will O WispLevel: 41 | ||||||
| fire | 0 | 85 | 15 | |||
| Inflicts a burn on the foe with intense fire. | ||||||
| SnatchLevel: 45 | ||||||
| dark | 0 | 100 | 10 | |||
| Steals the effects of the move the target uses next. | ||||||
| Mean LookLevel: 51 | ||||||
| normal | 0 | 100 | 5 | |||
| Fixes the foe with a mean look that prevents escape. | ||||||
| Future SightLevel: 58 | ||||||
| psychic | 120 | 100 | 15 | |||
| Heightens inner power to strike 2 turns later. | ||||||
Egg Moves (7)
Moves that Duskull can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Imprison | |||||
| psychic | 0 | 100 | 10 | ||
| Prevents foes from using moves known by the user. | |||||
| Destiny Bond | |||||
| ghost | 0 | 0 | 5 | ||
| If the user faints, the foe is also made to faint. | |||||
| Helping Hand | |||||
| normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | |||||
| Pain Split | |||||
| normal | 0 | 100 | 20 | ||
| Adds the user and foe's HP, then shares them equally. | |||||
| Grudge | |||||
| ghost | 0 | 100 | 5 | ||
| If the user faints, deletes all PP of foe's last move. | |||||
| Memento | |||||
| dark | 0 | 100 | 10 | ||
| The user faints and lowers the foe's abilities. | |||||
| Faint Attack | |||||
| dark | 70 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | |||||
TM/HM Moves (23)
Moves that Duskull can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 15 | TM29 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 15 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | TM48 | ||
| The user swaps special abilities with the target. | ||||||
| Snatch | ||||||
| dark | 0 | 100 | 10 | TM49 | ||
| Steals the effects of the move the target uses next. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
