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Dodrio Moves & Learnset

normalflying32 total moves

Complete moveset and learnset for Dodrio in Pokémon Polished Crystal. Learn which moves Dodrio can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (14)

Moves that Dodrio learns naturally as it levels up.

PeckLevel: 1
flying
physical category
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1
normal
status category
010040
Growls cutely to reduce the foe's ATTACK.
PursuitLevel: 1
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Fury AttackLevel: 1
normal
physical category
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
UproarLevel: 1
normal
physical category
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
PursuitLevel: 9
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Fury AttackLevel: 13
normal
physical category
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
Tri AttackLevel: 21
normal
physical category
8510015
Fires three types of beams at the same time.
BounceLevel: 24
flying
physical category
859015
Bounces up, then down the next turn. May paralyze.
RageLevel: 27
normal
physical category
2010020
Raises the user's ATTACK every time it is hit.
AgilityLevel: 33
psychic
status category
0030
Relaxes the body to sharply boost SPEED.
Drill PeckLevel: 37
flying
physical category
8010020
A corkscrewing attack with the beak acting as a drill.
Jump KickLevel: 44
fighting
physical category
909525
A strong jumping kick. May miss and hurt the kicker.
Double EdgeLevel: 50
normal
physical category
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (18)

Moves that Dodrio can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wing
steel
physical category
709525TM47
Strikes the foe with hard wings spread wide.
Fly
flying
physical category
7010015HM02
Flies up on the first turn, then strikes the next turn.