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Clefable Moves & Learnset

normal48 total moves

Complete moveset and learnset for Clefable in Pokémon Polished Crystal. Learn which moves Clefable can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (13)

Moves that Clefable learns naturally as it levels up.

PoundLevel: 1
normal
physical category
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1
normal
status category
010040
Growls cutely to reduce the foe's ATTACK.
EncoreLevel: 5
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
SingLevel: 9
normal
status category
05515
A soothing song lulls the foe into a deep slumber.
Double SlapLevel: 13
normal
physical category
2010035
Repeatedly slaps the foe 2 to 5 times.
Follow MeLevel: 17
normal
status category
010020
Draws attention to make foes attack only the user.
MinimizeLevel: 21
normal
status category
0020
Minimizes the user's size to raise evasiveness.
Defense CurlLevel: 25
normal
status category
0040
Curls up to conceal weak spots and raise DEFENSE.
MetronomeLevel: 29
normal
status category
0010
Waggles a finger to use any POKéMON move at random.
Cosmic PowerLevel: 33
psychic
status category
0020
Raises DEFENSE and SP. DEF with a mystic power.
MoonlightLevel: 37
normal
status category
005
Restores HP. The amount varies with the weather.
Light ScreenLevel: 41
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
Meteor MashLevel: 45
steel
physical category
1009010
Fires a meteor-like punch. May raise ATTACK.

TM/HM Moves (35)

Moves that Clefable can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mind
psychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tail
steel
physical category
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
7010020TM28
Digs underground the first turn and strikes next turn.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Flamethrower
fire
special category
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blast
fire
special category
120855TM38
Incinerates everything it strikes. May cause a burn.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.