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Barboach Moves & Learnset

waterground37 total moves

Complete moveset and learnset for Barboach in Pokémon Polished Crystal. Learn which moves Barboach can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
21
TM/HM
0
Move Tutor
3
Egg Moves
37
Total

Level Up Moves (13)

Moves that Barboach learns naturally as it levels up.

Mud SlapLevel: 1
ground
physical category
3010015
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 6
ground
status category
010015
Covers the user in mud to raise electrical resistance.
Water SportLevel: 6
water
status category
010015
The user becomes soaked to raise resistance to fire.
Water GunLevel: 11
water
special category
4010025
Squirts water to attack the foe.
MagnitudeLevel: 13
ground
physical category
110030
A ground-shaking attack of random intensity.
YawnLevel: 16
normal
status category
010010
Lulls the foe into yawning, then sleeping next turn.
AmnesiaLevel: 21
psychic
status category
0020
Forgets about something and sharply raises SP. DEF.
RestLevel: 26
psychic
status category
0010
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 26
normal
physical category
6010020
A loud attack that can be used only while asleep.
Muddy WaterLevel: 29
water
special category
859515
Attacks with muddy water. May lower speed.
EarthquakeLevel: 36
ground
physical category
10010010
A powerful quake, but has no effect on flying foes.
Future SightLevel: 46
psychic
special category
12010015
Heightens inner power to strike 2 turns later.
FissureLevel: 51
ground
physical category
1305
A one-hit KO move that drops the foe in a fissure.

Egg Moves (3)

Moves that Barboach can learn through breeding with compatible Pokémon.

Thrash
normal
physical category
10010020
A rampage of 2 to 3 turns that confuses the user.
Whirlpool
water
special category
3510015
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Spark
electric
special category
6510020
An electrified tackle that may paralyze the foe.

TM/HM Moves (21)

Moves that Barboach can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tomb
rock
physical category
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfall
water
special category
7010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
special category
8010015HM08
Dives underwater the first turn and strikes next turn.