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Raises foe's PP usage.
This Pokémon does not evolve.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ExtrasensoryLevel: 1 | ||||||
| psychic | 80 | 100 | 30 | |||
| Attacks with a peculiar power. May cause flinching. | ||||||
| GustLevel: 1 | ||||||
| 40 | 100 | 35 | ||||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| Powder SnowLevel: 1 | ||||||
| ice | 40 | 100 | 25 | |||
| Blasts the foe with a snowy gust. May cause freezing. | ||||||
| Heal BellLevel: 1 | ||||||
| normal | 0 | 0 | 5 | |||
| Chimes soothingly to heal all status abnormalities. | ||||||
| MistLevel: 13 | ||||||
| ice | 0 | 0 | 30 | |||
| Creates a mist that stops reduction of abilities. | ||||||
| HazeLevel: 13 | ||||||
| ice | 0 | 0 | 30 | |||
| Creates a black haze that eliminates all stat changes. | ||||||
| AgilityLevel: 25 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost SPEED. | ||||||
| Mind ReaderLevel: 37 | ||||||
| normal | 0 | 100 | 5 | |||
| Senses the foe's action to ensure the next move's hit. | ||||||
| Drill PeckLevel: 42 | ||||||
| 80 | 100 | 20 | ||||
| A corkscrewing attack with the beak acting as a drill. | ||||||
| Ice BeamLevel: 49 | ||||||
| ice | 95 | 100 | 15 | |||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Sky AttackLevel: 55 | ||||||
| 120 | 85 | 5 | ||||
| Strikes from above with devastating power. | ||||||
| ReflectLevel: 61 | ||||||
| psychic | 0 | 0 | 20 | |||
| Creates a wall of light that weakens physical attacks. | ||||||
| BlizzardLevel: 73 | ||||||
| ice | 120 | 70 | 5 | |||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Sheer ColdLevel: 85 | ||||||
| ice | 1 | 30 | 5 | |||
| A chilling attack that causes fainting if it hits. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Steel Wing | ||||||
| steel | 70 | 95 | 25 | TM47 | ||
| Strikes the foe with hard wings spread wide. | ||||||
| Fly | ||||||
| 70 | 100 | 15 | HM02 | |||
| Flies up on the first turn, then strikes the next turn. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||